From level 51 you receive exactly 1 point per level on Vantoria. The planner uses the same formula as the game server.
VANTORIA WIKI
Knowledge base for Vantoria.net. Choose a category from the sidebar or use search.
Lore
Discover the world and story behind Vantoria.
What is Vantoria?
Welcome to Vantoria
Vantoria is an evolution server based on the Tibia 15.25 client, featuring many exciting updates. Our goal is to provide a unique and immersive experience for all players. Explore new features, face powerful monsters, and dive into epic quests!
What Can We Offer?
- Frequent Updates: Stay up to date with regular content releases and bug fixes.
- Attention to Detail: Report any map issues or typos - we listen and improve constantly!
- Active Community: Join our Discord to share ideas and get help.
- Fair Item Store: Most store items are also available via quests, trades, or events.
Our Systems
- Dungeon System: Randomly generated dungeons full of loot and danger.
- Boss System: Fight RL Tibia bosses with custom mechanics and loot.
- Autoloot System: Automatically collect dropped items from monsters.
- Task System: Complete hunting tasks and earn tokens to fight task bosses.
Map and Missions
Our map is carefully crafted - no lazy square additions, just detailed and meaningful zones. Each area offers a different challenge or story. If you love exploring, youll love Vantoria.
VIP
Enjoy powerful benefits across your entire account!
VIP - Enhance Your Gaming Experience
Gain powerful advantages across your entire account!
| Bonus | Effect |
|---|---|
| Experience Boost | +15% experience rate |
| Skill Training Speed | +5% faster |
| Loot Bonus | +10% extra loot |
| Account-wide | Valid for all characters |
| Instant Activation | Activated upon purchase |
VIP players also receive 3 exclusive mounts:
Savanna Ostrich
Coral Rhea
Eventide Nandu
Commands
Verified commands registered for normal players.
Player Commands
This list is generated from commands currently registered for normal players. Staff-only commands are not included.
General
!commands โ shows the in-game command list.!serverinfo โ displays server rates and settings.!time โ shows the current server time.!online โ lists players currently online.!fps โ toggles the lightweight FPS mode.!frags โ shows your unjustified kills.!randomoutfit โ changes to a random available outfit.!r โ rotates the item in front of your character.!checkvip / !vip โ checks VIP status.Supplies and Systems
!aol โ buys an Amulet of Loss.!bless โ buys available blessings.!bp โ buys a backpack.!food โ buys food.!flask โ manages empty potion flasks.!refill โ refills supported supplies.!reward โ opens the exercise reward selection.!autoloot โ configures automatic looting.!chain โ configures chain-combat behaviour.!shared โ shows party shared-experience status.!promotion โ buys your vocation promotion when eligible.!hiddenshop โ reopens the supported hidden NPC sell list.Bank and Houses
!balance โ checks your bank balance.!deposit amount โ deposits gold.!withdraw amount โ withdraws gold.!transfer amount, player โ transfers gold to another player.!buyhouse โ buys the house you are standing in front of.!sellhouse player โ starts a house transfer.!leavehouse โ gives up your current house.Guild and War
!createguild name / !joinguild name โ creates or joins a guild.!invite player / !kick player โ manages members.!leave / !disband โ leaves or disbands a guild.!promote player / !demote player โ changes guild rank.!passleader player โ transfers guild leadership.!nick player, nick โ assigns a guild nickname.!setmotd text / !setrankname โ updates guild information.!war โ manages guild war actions.World Boost
Global experience events.
World Boost
| Item | World Boost |
|---|---|
| Effect | Activates a 60-minute EXP 50% event for all players. |
| Activation Methods |
|
| Description | You can activate the global 50% EXP event by using a World Boost Key or by collecting 500 Task Tokens. If using tokens, you can contribute any amount between 1 and 100 at once until the goal is reached. The boost lasts 60 minutes for everyone online! |
Visual overview of world boost
Double EXP
Get additional experience while hunting.
DOUBLE EXP SYSTEM
While hunting monsters, you have a certain chance that a special tile will appear nearby. This tile will be marked with an arrow and the text x2 EXP.
When you step on this tile, you will receive a temporary experience boost:
- Bonus: Double experience points for all kills.
- Duration: 120 seconds.
- Notification: You will see the message: "You have received x2 experience for the next 120 seconds. Type !exp to see the remaining time."
Make sure to watch for the arrow indicator during hunts to maximize your EXP gain!
Visual overview of Double Exp
Daily Rewards
Receive daily rewards.
Daily Rewards
Log in daily to claim special rewards that help you progress faster and maximize your hunting potential.
| Day | Reward | Amount | Description |
|---|---|---|---|
| Day 1 | Exercise Weapons | 4,000 uses | Train your skills faster with extra exercise weapon uses. |
| Day 2 | Prey Cards | 5 cards | Use Prey Cards to reroll or unlock additional prey slots for better hunting bonuses. |
| Day 3 | Gold Tokens | 5 tokens | Trade Gold Tokens for valuable items or services in the in-game store. |
| Day 4 | Stamina Extension | 1x | Boost your stamina, allowing you to hunt longer with increased efficiency. |
| Day 5 | Prey Cards | 10 cards | Even more cards to help you optimize your hunting targets and loot chances. |
| Day 6 | Exercise Weapons | 6,000 uses | A huge boost to your skill training, saving time and resources. |
| Day 7 | EXP Boost | 1 hour | Gain extra experience for an hour to level up faster during hunts. |
Visual overview of Daily Rewards
Perks System
Enhance your character with bonuses.
SkillSystem - Perks
The SkillSystem is an advanced character progression system that allows players to earn and spend points on various perks, which boost damage, experience gained, and elemental resistances. Points are automatically granted based on the player's level, and you can invest them to upgrade your chosen skills.
Using Statues in the Depot
Instead of using commands, players can upgrade their perks by interacting with special statues located in the depot. These statues provide a user-friendly interface for upgrading perks directly, making it easier to manage your character's bonuses.
Additionally, there is a reset statue that players can use to reset all perk bonuses and refund spent points, allowing you to reallocate your skill points as you wish. Bonus percentages will be immediately removed from your character upon reset.
How Are Perk Points Earned?
Points are awarded for reaching specific level ranges as follows:
| Player Level Range | Points per 50 Levels |
|---|---|
| 50 - 200 | 2 points |
| 201 - 500 | 3 points |
| 501 - 1000 | 4 points |
| 1001 - 1500 | 6 points |
| 1501 - 2000 | 8 points |
| 2001 - 2500 | 9 points |
| 2501 - 9999+ | 10 points |
The total points depend on your player level and update automatically. You spend these points to upgrade perks, and available points are calculated by subtracting spent points from total earned.
Available Perks and Their Effects
| Extra Damage | Increases the overall damage dealt by your character by 0.2% for each perk level. |
|---|---|
| Extra Experience | Increases experience gained from hunting by 0.5% per perk level. |
| Physical Resistance | Reduces incoming physical damage by 1% per perk level. (Shows in Character Window) |
| Fire Resistance | Reduces incoming fire damage by 1% per perk level. (Shows in Character Window) |
| Energy Resistance | Reduces incoming energy damage by 1% per perk level. (Shows in Character Window) |
| Earth Resistance | Reduces incoming earth damage by 1% per perk level. (Shows in Character Window) |
| Ice Resistance | Reduces incoming ice damage by 1% per perk level. (Shows in Character Window) |
| Holy Resistance | Reduces incoming holy damage by 1% per perk level. (Shows in Character Window) |
| Death Resistance | Reduces incoming death damage by 1% per perk level. (Shows in Character Window) |
How to Upgrade Perks?
Perks are upgraded by spending points earned from leveling up. Each upgrade costs an increasing amount of points depending on the current perk level, making higher levels more expensive. The maximum level for each perk is 20.
Summary
The SkillSystem offers players a way to customize their character's growth by investing in specific perks, allowing for more strategic customization, damage boost, defensive attributes, or faster experience gain. This system makes gameplay more engaging and lets you tailor your playstyle to your preferences.
Visual overview of Perks System
Roulette
Play roulette and try your luck.
Required Item
You need 1 Casino Token to perform one roulette spin.
How does it work?
Insert 1 Casino Token, pull the roulette lever and wait until the spin animation ends. You will receive one random reward. Every spin consumes your token.
Rewards
| Item | Amount | Chance | Rarity |
|---|---|---|---|
Prey Cards
|
1-2 | 3.0% | RARE |
Forge Crystal
|
1-5 | 3.0% | RARE |
Addon Cloth
|
1-5 | 8.0% | UNCOMMON |
Stamina Refill
|
1 | 2.0% | LEGENDARY |
Crystal Coins
|
10-30 | 100.0% | COMMON |
Chalice Bag
|
1 | 0.5% | LEGENDARY |
Mount Token
|
1-3 | 8.0% | UNCOMMON |
Reroll Token
|
1 | 3.0% | RARE |
World Boost Key
|
1 | 1.0% | LEGENDARY |
Gold Token
|
5-10 | 55.0% | COMMON |
Duplex
|
1-3 | 27.5% | COMMON |
Strike Enhancement
|
1-3 | 16.5% | COMMON |
Bestiary Betterment
|
1-3 | 36.5% | COMMON |
Tibia Coins
|
1-10 | 15.0% | UNCOMMON |
Exalted Core
|
1-3 | 15.2% | COMMON |
fire boots vantoria
|
1 | 3.0% | RARE |
ice boots vantoria
|
1 | 3.0% | RARE |
death boots vantoria
|
1 | 3.0% | RARE |
holy boots vantoria
|
1 | 3.0% | RARE |
Monsters
List of beasts and where to find them.
Vantoria Creatures Encyclopedia
Current Vantoria progression balance
Base HP and EXP values after the progression update. Active stages, boosts and party bonuses may change the final experience received.
Level 500 progression
Entry solo hunting after the early EVO zones.
| Monster | HP | EXP |
|---|---|---|
| Lion Hydra | 14 500 | 15 500 |
| Bluebeak | 13 000 | 14 200 |
| Crusader | 16 000 | 16 800 |
| Headwalker | 13 800 | 15 000 |
Library-style hunting
Balanced near the difficulty and efficiency of the Library family.
| Monster | HP | EXP |
|---|---|---|
| Dark Knowledge | 20 000 | 14 500 |
| Half Dead Savant | 18 500 | 14 800 |
| Death Squid | 19 500 | 16 200 |
Rotten Blood โ level 600+
Solo-friendly base values with room for stronger team pulls.
| Monster | HP | EXP |
|---|---|---|
| Bloated Man-Maggot | 20 000 | 42 000 |
| Converter | 19 000 | 33 500 |
| Darklight Construct | 19 000 | 40 800 |
| Darklight Emitter | 18 000 | 32 500 |
| Darklight Matter | 20 000 | 35 000 |
| Darklight Source | 20 000 | 42 000 |
| Darklight Striker | 19 000 | 33 500 |
| Meandering Mushroom | 18 000 | 32 500 |
| Mycobiontic Beetle | 19 000 | 34 000 |
| Oozing Carcass | 18 000 | 32 500 |
| Oozing Corpus | 19 000 | 40 200 |
| Rotten Man-Maggot | 19 000 | 41 400 |
| Sopping Carcass | 20 000 | 42 600 |
| Sopping Corpus | 20 000 | 35 500 |
| Walking Pillar | 20 000 | 45 600 |
| Wandering Pillar | 20 000 | 44 400 |
| Noxious Ripptor | 25 000 | 30 500 |
Elemental Island โ level 1200+
Designed for current solo progression into the elemental storyline.
| Monster | HP | EXP |
|---|---|---|
| Inferthrasher | 25 000 | 72 500 |
| Pyrovex | 22 000 | 70 000 |
| Blazebane | 23 000 | 72 500 |
| Tiger Of Death | 24 000 | 75 000 |
| Celestial Warrior | 27 000 | 80 000 |
| Angelic Warrior | 28 000 | 82 500 |
The Riftforge โ level 2000+
High-level solo monsters unlocked after completing the Elemental storyline and defeating The Primordial Titan.
| Monster | HP | EXP |
|---|---|---|
| Sandworm | 30 000 | 108 000 |
| Liquid Flame | 28 000 | 102 600 |
| Iron Giant | 34 000 | 118 800 |
| Byblos | 32 000 | 110 700 |
| Aevis Killer | 29 000 | 105 300 |
Elemental bosses
Party encounters. Each player must deal direct damage and remain inside the arena; the matching Core is granted after three credited kills of that boss.
| Monster | HP | EXP |
|---|---|---|
| Elemental of Fire | 1 250 000 | 1 200 000 |
| Elemental of Ice | 1 250 000 | 1 200 000 |
| Elemental of Earth | 1 350 000 | 1 200 000 |
| Elemental of Energy | 1 200 000 | 1 200 000 |
| Elemental of Holy | 1 300 000 | 1 200 000 |
Recommended Hunting Spots 600+
This section helps players choose where to hunt after the balance update. Each entry represents one hunting area, shows a representative monster icon, suggested level range, recommended vocations and the current HP/EXP values.
Candy Lands
600-700Best for: Sorcerers, druids and paladins; mages can pull wider packs.
A mixed sweet-themed hunting area. Goggle Cake and Candy Floss Elemental are the lighter entry monsters, while Candy Horror and Nibblemaw are better for AoE hunting.
| Monster | HP | EXP |
|---|---|---|
| Goggle Cake | 6800 | 7800 |
| Candy Floss Elemental | 7000 | 8200 |
| Candy Horror | 14000 | 16600 |
| Nibblemaw | 13200 | 15500 |
Inkborn Desert
600+Best for: All vocations, especially solo players and paladins.
A clean entry area with scattered monsters. Lion Hydra and Bluebeak are lighter targets, while Crusader and Headwalker make the spawn more stable for solo progression.
| Monster | HP | EXP |
|---|---|---|
| Lion Hydra | 14 500 | 15 500 |
| Bluebeak | 13 000 | 14 200 |
| Crusader | 16 000 | 16 800 |
| Headwalker | 13 800 | 15 000 |
Norcferatu Fortress
600-650Best for: Knights, paladins, monks and mixed solo/duo hunting.
One larger fortress-style spawn with several monster types. Varg and Dworc are lighter enemies, Gloom Maw fills the middle, and Orclops/Heartless have reduced burst damage.
| Monster | HP | EXP |
|---|---|---|
| Varg | 8000 | 8800 |
| Norcferatu Nightweaver | 8800 | 9800 |
| Norcferatu Heartless | 9000 | 10300 |
| Gloom Maw | 10500 | 12500 |
| Orclops Bloodbreaker | 11500 | 13500 |
| Dworc Shadowstalker | 9800 | 11200 |
Frozen Quara
650-700Best for: Paladins and AoE mages.
A ranged and magic-friendly spawn. Quaras have solid EXP/HP and lower burst, making the area playable for paladins and mobile mages.
| Monster | HP | EXP |
|---|---|---|
| Quara Raider | 13000 | 16200 |
| Quara Looter | 11800 | 15000 |
Foam Hall
700+Best for: Sorcerers and druids looking for a safer magic spawn.
A simpler single-creature hunting area for testing damage and sustain. Foam Stalker has reduced burst, making it a safer mage option.
| Monster | HP | EXP |
|---|---|---|
| Foam Stalker | 13000 | 16000 |
Jungle Hunt
700+Best for: Mixed hunting, paladins and mages with movement.
Undertaker, Sulphur Spouter and Nighthunter still hit hard, but their damage is less random after the balance pass and the EXP reward is better.
| Monster | HP | EXP |
|---|---|---|
| Undertaker | 17500 | 20500 |
| Sulphur Spouter | 17000 | 20000 |
| Nighthunter | 16000 | 19000 |
Rootthing Grove
750+Best for: Druids and sorcerers for AoE; knights and monks can focus Nutshells.
One plant-themed spawn. Amber Shaper gives the highest EXP in this group, Bug Tracker is better for mages or mixed hunting, and Nutshell suits frontline vocations.
| Monster | HP | EXP |
|---|---|---|
| Rootthing Bug Tracker | 14500 | 18500 |
| Rootthing Nutshell | 15500 | 19500 |
| Rootthing Amber Shaper | 16500 | 21000 |
Inferniarch Castle
750-800+Best for: Strong solo or duo characters with solid equipment.
A single Inferniarch area with easier and harder sections. Sineater is the lightest monster, while Brinebrute remains the elite target with the highest reward.
| Monster | HP | EXP |
|---|---|---|
| Sineater Inferniarch | 10500 | 13000 |
| Gorger Inferniarch | 12000 | 15000 |
| Broodrider Inferniarch | 12500 | 15600 |
| Hellhunter Inferniarch | 13500 | 16800 |
| Spellreaper Inferniarch | 14000 | 17200 |
| Brinebrute Inferniarch | 22000 | 27500 |
Primal Jungle
750+Best for: Knights and monks as frontline; paladins can pull more carefully.
One primal hunting area with heavy monsters spread across the spawn. The highest bursts were reduced and EXP was improved to make the risk worthwhile.
| Monster | HP | EXP |
|---|---|---|
| Hulking Prehemoth | 18000 | 22500 |
| Emerald Tortoise | 18000 | 22500 |
| Gorerilla | 17000 | 21000 |
| Gore Horn | 18000 | 22000 |
| Sabretooth | 16000 | 19800 |
Starter 54 monsters
Low EXP 42 monsters
Medium EXP 63 monsters
High EXP 98 monsters
Elite EXP 125 monsters
Endgame EXP 78 monsters
Task Bosses
Bosses available for performing tasks.
Task Bosses
By completing quests, you earn Task Tokens, which grant access to special bosses. Each boss offers a chance to obtain unique equipment.
| Name Boss | Tokens | Location | Noteworthy loot |
|---|---|---|---|
| Big Maggot | 3x | Depot -1 (Middle) |
|
| Raxias | 7x | Depot -1 (Middle) |
|
| The Blazing Rose | 12x | Depot -1 (Middle) |
|
| Sister Hetai | 20x | Depot -1 (Middle) |
|
| The False God | 30x | Depot -1 (Middle) |
|
| Submissiv | 40x | Depot -1 (Middle) |
|
| Preceptix | 40x | Depot -1 (Middle) |
|
| Furry Killer | 40x | Depot -1 (Middle) |
|
| Overgrown Monster | 45x | Depot -1 (Middle) |
|
| Strong Minds | 45x | Depot -1 (Middle) |
|
| Unformed Human | 50x | Depot -1 (Middle) |
|
Daily Mission Varkas
Kill the bosses and collect your reward.
Daily Bosses & Mystery Boss Bag
Hunt the most dangerous creatures in the world and earn exclusive rewards! Meet NPC Varkas, the ultimate boss tracker, who will reward you for your bravery.
How the Daily Boss System Works
NPC Varkas assigns a global daily target. The designated boss changes every day and is the same for all players on the server. Here is how you can participate:
- Talk to Varkas and say boss or mission to find out which boss is the target for today.
- Gather your team or go solo to defeat the designated daily boss.
- Return to Varkas and say report to complete your mission.
- Reward: You will receive exactly 5 Boss Tokens for a successful daily report!
The Mystery Boss Bag
Once you have collected enough tokens, you can trade them for a chance to win top-tier equipment!
- Say exchange or bag to NPC Varkas.
- The cost of one Mystery Boss Bag is exactly 10 Boss Tokens (which equals 2 days of doing the Daily Boss).
Mystery Boss Bag - Possible Loot
Opening the bag will reward you with one of the following items (or a stack of 100 Gold Tokens):
100x Gold Token
Antler-horn Helmet
Arcane Dragon Robe
Bear Skin
Cobra Axe
Cobra Bo
Cobra Boots
Cobra Club
Cobra Hood
Cobra Rod
Cobra Sword
Cobra Wand
Dark Whispers
Dawnfire Pantaloons
Dawnfire Sherwani
Death Oyoroi
Depth Lorica
Dragon Scale Helmet
Eldritch Cowl
Eldritch Cuirass
Eldritch Hood
Eldritch Monk Boots
Eldritch Quiver
Embrace of Nature
Fabulous Legs
Falcon Battleaxe
Falcon Bow
Falcon Circlet
Falcon Coif
Falcon Greaves
Falcon Longsword
Falcon Mace
Falcon Plate
Falcon Sai
Galea Mortis
Ghost Chestplate
Gnome Helmet
Jade Legs
Lion Claws
Lion Longsword
Lion Plate
Lion Rod
Lion Spangenhelm
Lion Wand
Midnight Sarong
Midnight Tunic
Mystical Dragon Robe
Naga Axe
Naga Club
Naga Katar
Naga Rod
Naga Sword
Naga Tanko
Naga Wand
Norcferatu Bonehood
Norcferatu Fleshguards
Norcferatu Goretrampers
Ornate Chestplate
Pair of Dreamwalkers
Stitched Mutant Hide Legs
Stoic Iks Boots
Stoic Iks Casque
Stoic Iks Cuirass
Stoic Iks Headpiece
Stoic Iks Robe
Toga MortisDungeons
Discover the dungeon challenges!
The Depths Arena Challenge
Overview & Mechanics
Deep beneath the main Depot, on level -1, lies a forgotten arena designed to test the skills of a coordinated team. This dungeon is balanced for a party of 5 adventurers.
New Mechanic: Unlike before, you no longer need to collect Dungeon Tokens. Once your team enters the arena, your primary objective is to navigate the map, find the Guardian's lair, and defeat him in direct combat.
Coordination is key! Search the area thoroughly to locate the boss. Remember, you can always check your current cooldown for retrying the dungeon using the command !dungeon.
The Hidden Addon
Explorers should keep their eyes open! A Secret Addon is cleverly hidden somewhere on the map. Finding these addons is crucial for character progression, as collecting unique addons grants powerful passive bonuses to your character.
Guardian's Rewards
Defeating the final boss offers a high chance to obtain unique and extremely valuable items:
| Item Name | Drop Chance |
|---|---|
| Upgrades & Materials | |
| Addon Cloth (up to 2) | 100% |
| Prey Cards | 20.0% |
| Forge Crystal | 13.0% |
| Reroll Crystal | 12.0% |
| Bonus Crystal | 12.0% |
| Special & Utility Items | |
| Chalice Bag | 10.0% |
| Exp Goblet | 7.0% |
| Random Box Item | 5.0% |
| Backpack 12erth | 3.0% |
| Skeleton Addon (Super Rare) | 1.0% |
| Currency | |
| Casino Token (up to 2) | 100% |
Elemental Island
Find the ten statues and unlock the northern gate.
How to unlock Elemental Island
The entrance to Elemental Island does not open automatically at level 1200. First, find all 10 magical statues hidden across Vantoria. Each clue below points toward one of them.
Where to search
- 1. Shadow of the CitySearch the forgotten outskirts of the metropolis, where the city ends and the wilderness begins.
- 2. The Gloom of RoshamuulExplore the darkest corners of cursed Roshamuul, where light rarely reaches.
- 3. The Cobra BastionOne statue is guarded by the relentless warriors of the Cobra Bastion.
- 4. The Cursed LandsThe lands of the Bulltaurs conceal more than the curse hanging over them.
- 5. Heart of the GolemThe powerful Rotten Golem was created to guard an ancient secret.
- 6. The Secret of GnompronaBeneath Gnomprona lies a secret far older than the mine itself.
- 7. The Swamp GuardianSomewhere in the swamps, the Shopping Corpus guards another statue.
- 8. The Chamber of ChallengesSearch the level 800+ chamber where heroes test their new weapons.
- 9. The Isle of FlamesThe forgotten Hellflayer island hides an angelic statue among fire and danger.
- 10. The Warrior's PathThe final statue waits at the end of a path intended for Vantoria's bravest warriors.
Elemental Trial 1200+
Core, seals, five trials, The Primordial Titan and 1500 equipment upgrades.
Elemental Trial 1200+
Elemental Trial is the main progression content after the 1200 access quest. The system is built around elemental bosses, Core to Seal exchange, five profession-friendly trials, The Primordial Titan and equipment upgrades from the 1200 set into the 1500 set.
Progression Overview
Defeat each elemental boss three times. A credited kill requires direct player damage and presence inside the boss arena. The matching Core is granted after the third credited kill.
The Elemental Sage exchanges each Core into a matching Seal. You need all five Seals to open the Chamber of Elements.
The entrance requires all five Seals. The content is intended for 1200+ characters.
Each trial unlocks one equipment slot for upgrade at Questor.
The final boss unlocks the next island and continues the high-level storyline.
Core to Seal Exchange
The Elemental Sage handles the first part of the system. Bring the Sage the elemental Core, choose the element in dialogue, and he will exchange it into a Seal. These Cores are not used again for equipment upgrades, so players do not pay the same progression item twice.
| Element | Boss Core | Seal Reward | Say to the Sage |
|---|---|---|---|
| Fire | Flame Core | Flame Seal | {fire} or {flame} |
| Ice | Frost Core | Frost Seal | {ice} or {frost} |
| Earth | Terra Core | Terra Seal | {earth} or {terra} |
| Energy | Storm Core | Storm Seal | {energy} or {storm} |
| Death | Shadow Core | Shadow Seal | {death} or {shadow} |
The Five Trials
| Trial | Main Objective | Unlocks | Extra Notes |
|---|---|---|---|
| Fire Trial | 1500 Pyrovex kills and 5 Elemental of fire boss kills. | Helmet upgrade | Progress is counted while the trial is active. |
| Ice Trial | 42 arena kills inside the Ice Trial room. | Armor upgrade | Use the arena lever after accepting the trial. |
| Earth Trial | 100 Ancient Roots 50 Living Stones | Legs upgrade | Both materials are dropped by Inferthrashers and are consumed when reporting the trial. |
| Energy Trial | Activate 6 Energy Crystals. | Boots upgrade | Return to the Energy Trial Master and say {report}. |
| Death Trial | 43 survival kills in the Death Trial room. | Weapon upgrade | This is the gateway to the strongest 1500 weapon upgrades. |
Equipment Upgrade at Questor
After completing a trial, talk to Questor and say {upgrade}. Choose the slot you want to improve. The system consumes the old 1200 item, gold and Task Tokens, then gives the clean 1500 item.
| Slot | Required Trial | Cost | Questor Words |
|---|---|---|---|
| Helmet | Fire Trial | 5kk gold + 25 Task Tokens | {helmet} |
| Armor | Ice Trial | 10kk gold + 50 Task Tokens | {armor} |
| Legs | Earth Trial | 8kk gold + 40 Task Tokens | {legs} |
| Boots | Energy Trial | 5kk gold + 25 Task Tokens | {boots} |
| Weapon | Death Trial | 25kk gold + 100 Task Tokens | {weapon} |
1500 Upgrade Examples
1500 Weapons
| Vocation | Weapon | Type | Questor Word |
|---|---|---|---|
| EK | Radiant Bulwark Cleaver | 2H Axe | {cleaver} |
| EK | Bloodrage Executioner | 1H Axe | {executioner} |
| EK | Bloodrage Skullmaul | 2H Club | {skullmaul} |
| EK | Bloodrage Mace | 1H Club | {mace} |
| EK | Stormwalker Fate Fang | 2H Sword | {sword} / {fang} |
| RP | Sacred Thunder Piercer | Crossbow | {crossbow} |
| RP | Sacred Thunder Bleeder | Bow | {bow} |
| Monk | Ascended Stormwalker Fists | PvE Fist Weapon | {fists} |
Final Boss and Next Island
After all five trials are completed, the final path opens. The final encounter is The Primordial Titan. Defeating him unlocks access to the next island and rewards the configured access item.
The Riftforge 2000+
The next custom progression chapter after Elemental Content.
The Riftforge
The Riftforge is Vantoria's next custom progression chapter for level 2000+. It begins after the complete Elemental storyline and combines five hunting routes, repeatable Anomalies, party trials, permanent character development and a complete equipment progression for level 2500.
Access Requirements
Five Hunting Routes
Five portals lead to dedicated hunting grounds. Every portal lets the player choose between two areas containing the same creature family, making it easier to find a free hunting place.
Anomalies
Each matching monster kill gives one route point and one Resonance charge. At 150/150, use !riftforge anomaly on that hunting ground to summon its elite Anomaly. Defeating it awards 125 additional branch points. Each branch has its own 20-hour Anomaly cooldown.
Party Trials
Every encounter scales to the number of players. A full team is not required: solo players can complete the mechanics, while larger groups receive appropriately stronger enemies.
Rift Attunement
Rift Attunement is permanent character progression earned inside The Riftforge. Every hunting route develops a different branch. A character may develop all branches but may have only two active at the same time.
| Branch | Source | Development Focus |
|---|---|---|
| Earth Attunement | Sandworm | +2% maximum HP and +200 oz capacity per rank (maximum +10% and +1000 oz) |
| Flame Attunement | Liquid Flame | +2% basic attack damage and +3% critical extra damage per rank (maximum +10% and +15%) |
| Steel Attunement | Iron Giant | -2% incoming physical damage per rank (maximum -10%) |
| Shadow Attunement | Byblos | +3% healing and mana recovery per rank (maximum +15%) |
| Wind Attunement | Aevis Killer | +3% base damage of all offensive spells per rank (maximum +15%) |
Riftforged Sigils and Rewards
Riftforged Sigils are the main crafting material of this chapter and the only material consumed by the level 2500 forge. Your previous equipment is never required or destroyed.
First Colossus victory: 5 Sigils
Repeat victory: 2 Sigils
Weekly chest: 4 Sigils
Exalted Cores
Attunement Points
Both trials award Attunement points and Boss Essence. The first Colossus victory awards 5 Sigils, 2 Exalted Cores and 250 points to both active branches. Each repeat victory after its cooldown awards 2 Sigils, 1 Exalted Core and 250 points. After the first victory, the chest west of the Rift Warden can be claimed once per calendar week for 4 Sigils, 1 Exalted Core and 100 points to both active branches.
How to Forge Level 2500 Equipment
| Equipment slot | Requirement | Crafting cost |
|---|---|---|
| Helmet | Earth Attunement rank 2 | 4 Riftforged Sigils + 30kk gold |
| Armor | Steel Attunement rank 3 | 6 Riftforged Sigils + 50kk gold |
| Legs | Shadow Attunement rank 2 | 5 Riftforged Sigils + 40kk gold |
| Boots | Wind Attunement rank 2 | 4 Riftforged Sigils + 30kk gold |
| Weapon | Flame Attunement rank 3 | 8 Riftforged Sigils + 75kk gold |
| Shield, quiver or spellbook | All five Attunements rank 2 | 5 Riftforged Sigils + 40kk gold |
Signature Spell Augments
Level 2500 weapons and leg pieces provide a visible vocation-specific power step. The bonuses extend the existing level 1500 augment path instead of multiplying every source of damage.
| Vocation | Weapon bonus | Leg bonus |
|---|---|---|
| Royal Paladin | Divine Caldera base damage: +21% crossbow or +19% bow | Divine Caldera critical extra damage +16% and Avatar of Light cooldown support |
| Master Sorcerer | Hell's Core and Energy Wave base damage +16% | Both spells gain +16% critical extra damage and Avatar of Storm cooldown support |
| Elder Druid | Eternal Winter and Terra Wave base damage +16% | Both spells gain +16% critical extra damage and Avatar of Nature cooldown support |
| Elite Knight | Fierce Berserk base damage +17% with club/axe or +20% with sword | Fierce Berserk critical extra damage +16% and Avatar of Steel cooldown support |
| Exalted Monk | Sweeping Takedown base damage +20% and Spiritual Outburst critical chance +16% | Spiritual Outburst critical chance +16% and Avatar of Balance cooldown support |
Level 2500 Equipment Sets
Royal Paladin โ Supreme Sacred
Distance and holy growth, improved Perfect Shot support, physical, fire, death and energy protection, with stronger sustain.
Exalted Monk โ Verdure
Fist skill, magic level and Mantra progression with physical, death and energy protection, life leech and mobility.
Master Sorcerer โ Supreme Arcane
Magic level with fire, energy and death specialization, stronger Magic Shield capacity and protection against the main Riftforge damage types.
Elder Druid โ Supreme Mystic
Magic, healing, ice and earth growth with life leech, stronger Magic Shield capacity and balanced fire, death and physical protection.
Elite Knight โ Eclipseforge
The animated Eclipseforge set is the current Elite Knight level 2500 progression: four armor pieces, an optional shield and three two-handed weapon choices for sword, axe or club.
Wheel of Destiny
Interactive planner using the real Vantoria server rules.
How does Wheel of Destiny work?
Fill connected slices to gain health, mana, capacity, mitigation, skill, leech and real vocation spell improvements.
Each colour reaches stage I, II and III at 250, 500 and 1000 points. Hover the four outer icons for the active effect.
Test Lesser, Regular and Greater gems with real basic and vocation Supreme modifier names. The planner never changes your character.
World Boss
Join daily events at 19:00.
World Boss System
World Boss Information
- Every day at 19:00 Server Time a teleport to the boss arena appears.
- The World Boss spawns at 19:05 Server Time.
- Each day features a different World Boss.
- Every World Boss uses the new Ritual Totem Mechanic.
- World Bosses are designed as large-scale cooperative encounters.
Universal Ritual Totem Mechanic
All World Bosses share a special mechanic called the Ritual Totem Phase.
At specific health percentages the boss becomes completely invulnerable and summons several Ritual Totems around the arena.
Players must quickly locate and destroy all totems before the ritual timer expires.
If the team fails the mechanic:
- The boss restores its full health.
- The failed ritual counter increases.
- After too many failed rituals the boss permanently empowers itself and becomes impossible to defeat.
Coordination, mobility and fast reactions are the key to victory.
World Boss Rotation
| Day | Boss | Difficulty | Main Combat Style |
|---|---|---|---|
| Monday | Dreadlord | Hard | Dark Magic & AoE Damage |
| Tuesday | Shadowmaw | Medium | Fast Movement & Pressure |
| Wednesday | Dark Priest Zulthar | Hard | Death Magic & Rituals |
| Thursday | Abyssal | Extreme | Abyssal Chaos Damage |
| Friday | Vexa | Medium | Area Denial & Summons |
| Saturday | Warbeast | Hard | Heavy Physical Damage |
| Sunday | Dwarf King | Hard | Tank Mechanics & Control |
World Boss Rewards
| Reward | Drop Chance | Quantity |
|---|---|---|
| Addon Cloth | 100% | Up to 5 |
| Casino Token | 100% | Up to 2 |
| Prey Cards | 20% | 1 Piece |
| Forge Crystal | 13% | Up to 3 |
| Bonus Crystal | 12% | Up to 3 |
| Reroll Crystal | 12% | Up to 3 |
| Chalice Bag | 10% | 1 Piece |
| Exp Goblet | 7% | 1 Piece |
| Stamina Refill | 7% | 1 Piece |
| Random Box Item | 5% | 1 Piece |
| Skeleton Addon Item | 1% | 1 Piece |
Abyssal
The most dangerous abyssal entity ever discovered beneath Vantoria.
Speciality: Massive chaos magic and brutal arena pressure.
Warbeast
A savage creature known for devastating melee attacks and relentless aggression.
Speciality: Extreme physical damage and mobility.
Dark Priest Zulthar
A corrupted ritual master channeling forbidden death magic.
Speciality: Ritual phases and death curses.
Dreadlord
An ancient lord of darkness commanding destructive infernal energy.
Speciality: High AoE burst damage.
Shadowmaw
A terrifying deep-sea predator emerging from forgotten abyssal waters.
Speciality: Fast attacks and battlefield pressure.
Dwarf King
The corrupted ruler of the underground kingdoms and master of defense.
Speciality: Heavy armor and control mechanics.
Boss Archivist
Kill bosses and collect your reward.
Vantoria Boss Rewards System
The Boss Rewards System allows players to earn guaranteed rewards by defeating specific boss categories. Every boss kill increases your progress automatically.
Once you complete the required amount of kills for a category, visit the Boss Archivist NPC and say bosses. A reward window will open where you can choose a category and claim one reward.
- Defeat bosses from one of the listed categories.
- Your category progress increases automatically.
- Talk to Boss Archivist and say bosses.
- Select a category, choose a reward and click Claim Reward.
- After claiming, the required progress is consumed and you can farm the category again.
Goshnar's Malice
Goshnar's Hatred
Goshnar's Cruelty
Goshnar's Spite
Goshnar's Greed
Goshnar's Megalomania
Soultainter
Soulshredder
Soulbiter
Soulbleeder
Soulmantle
Soulcrusher
Soulpiercer
Soulbastion
Soulhexer
Souleater
Soulcutter
Soulmaimer
Soulstrider
Pair of Soulwalkers
Pair of Soulstalkers
Soulshell
Soulshroud
Soulshanks
Bakragore
Chagorz
Ichgahal
Murcion
Vemiath
Sanguine Blade
Sanguine Cudgel
Sanguine Hatchet
Sanguine Razor
Sanguine Bludgeon
Sanguine Battleaxe
Sanguine Legs
Sanguine Bow
Sanguine Crossbow
Sanguine Greaves
Sanguine Coil
Sanguine Boots
Sanguine Rod
Sanguine Galoshes
Sanguine Trousers
Sanguine Claws
Magma bubble
The Primal Menace
The Rootkraken
Spiritthorn Armor
Spiritthorn Helmet
Spiritthorn Ring
Charged Ethereal Ring
Alicorn Headguard
Alicorn Quiver
Alicorn Ring
Ethereal Coned Hat
Arboreal Crown
Arboreal Tome
Arboreal Ring
Grand Master Oberon
Preceptor Lazare
Grand Commander Soeren
Falcon Plate
Falcon Greaves
Falcon Longsword
Falcon Bow
Falcon Coif
Falcon Battleaxe
Falcon Mace
Falcon Rod
Falcon Wand
Falcon Sai
Scarlett Etzel
Gaffir
Ugly Monster
Timira the Many-Headed
Cobra Hood
Cobra Boots
Cobra Wand
Cobra Rod
Cobra Sword
Cobra Axe
Cobra Club
Cobra Bo
Naga Sword
Naga Axe
Naga Rod
Naga Wand
Naga Crossbow
Naga Club
Naga Katar
Drume
Kesar
King Zelos
Duke Krule
Earl Osam
Lord Azaram
Sir Baeloc
Count Vlarkorth
Lion Plate
Lion Spangenhelm
Lion Wand
Lion Spellbook
Lion Rod
Lion Longsword
Bow of Cataclysm
Shadow Cowl
Pendulet
Lion Claws
Jaul
Obujos
Tanjis
Brokul
Alptramun
Izcandar the Banished
Maxxenius
Plagueroot
Faceless Bane
Urmahlullu the Weakened
Depth Lorica
Ornate Chestplate
Pair of Dreamwalkers
Fabulous Legs
Ghost Chestplate
Shadow Cowl
Pendulet
Dark Whispers
Depth Claws
World Devourer
Anomaly
Rupture
Realityquake
Outburst
Eradicator
100x Gold Token
Bow of Destruction
Wand of Destruction
Rod of Destruction
Blade of Destruction
Chopper of Destruction
Mace of DestructionBoss Relics
Rare upgraded versions of normal boss loot, unlocked through Bosstiary progress.
Boss Relics System
Boss Relics are very rare bonus drops from reward bosses. When your character unlocks Bosstiary progress on a boss, that boss can occasionally create a special upgraded version of one item from its own normal loot table.
How it works
Relic tiers
| Bosstiary Stage | Relic Name | Extra Chance | Bonus Power | Example |
|---|---|---|---|---|
| Stage 1 | Low +1 | 0.10% | 1 random bonus | Low Cobra Sword +1 |
| Stage 2 | Epic +2 | 0.20% | 2 random bonuses | Epic Falcon Bow +2 |
| Stage 3 / Full | Legendary +3 | 0.30% | 3 random bonuses | Legendary Sanguine Rod +3 |
Eligible items
The system filters the boss loot and only chooses equipment-like items: weapons, spellcaster weapons, fist weapons, helmets, armors, legs, boots, shields, rings, amulets and quivers. Stackable items, tokens, gold and materials are ignored.
Low Cobra Sword +1
Epic Falcon Bow +2
Legendary Sanguine Rod +3
Legendary Spiritthorn Armor +3Bonus attributes
| Item Type | Possible bonus direction |
|---|---|
| Melee weapons | Weapon skill, critical chance, critical damage, life leech, mana leech and survivability bonuses. |
| Distance weapons | Distance fighting, critical bonuses, leech effects, speed and health bonuses. |
| Wands, rods and magic weapons | Magic level, critical bonuses, mana support, maximum mana and maximum health. |
| Armor pieces, shields and accessories | Health, mana, speed, shielding, regeneration and defensive support bonuses. |
Rules and safety
- Boss Relics are an additional reward roll. They do not remove or replace normal boss loot.
- The item keeps its original base item, but receives a custom relic name and special bonus description.
- Only players with real reward participation can receive relic rolls.
- Bosses without eligible equipment in their normal loot table cannot create relic equipment.
- Relic items use custom bonuses, so some systems may block stash or market actions to protect the item attributes.
Daily Missions Valthar
Complete tasks for experience.
Valthar's Daily Missions
Welcome to the Daily Mission System. Speak with NPC Valthar to receive a daily hunting contract. One unique set of targets is generated every 24 hours. You can complete one mission per day.
How it works
- Find NPC Valthar and say "mission".
- Choose Easy, Medium, or Hard.
- Every player receives the same target for the day.
- Kill counts are randomized within specific ranges.
Reward Scaling
Rewards include Guaranteed Items and Chance-based Items. The base drop rates scale with the difficulty level you choose.
Quantity Bonus
The more kills the system rolls for you, the luckier you are! Completing a mission with a high kill count provides a bonus of up to +20% to all drop chances!
Reward Structure (Base Chances)
| Item | Easy Mission | Medium Mission | Hard Mission |
|---|---|---|---|
| Crystal Coins | 100 (Always) | 100 (Always) | 100 (Always) |
| Task Tokens | 8 (Always) | 12 (Always) | 20 (Always) |
| Gold Tokens | 8 (Always) | 12 (Always) | 20 (Always) |
| Casino Tokens | 20%* | 30%* | 40%* |
| Prey Cards | 20%* | 30%* | 40%* |
| Reroll Token | 20%* | 30%* | 40%* |
| Forge Crystal | 5%* | 10%* | 15%* |
| Bonus Crystal | 5%* | 10%* | 15%* |
* These are Base Chances. If you roll a high kill count, these values can increase by up to +20% (e.g., 40% base + 20% bonus = 60% total).
Mission Tiers & Monster Pools
- Minotaur / Mage / Archer
- Rotworm / Carrion Worm
- Amazon / Valkyrie
- Stonerefiner
- Cyclops (All)
- Dragon / Hatchling
- Dragon Lord / Hatchling
- Frost Dragon / Hatchling
- Wyrm / Elder Wyrm
- Giant Spider
- Glooth Bandit / Brigand
- Ravenous Lava Lurker
- Frazzlemaw (Weakened)
- Silencer (Enfeebled)
- Asuras (Dawn/Mid)
- Were-creatures (All)
- Cults (All)
- Vampires (All)
- Hero / Renegade Knight
- Hellspawn
- Sparkion / Breach Brood
- Guzzlemaw / Silencer
- Demons (All)
- Grim Reaper
- Naga Warrior / Archer
- Juggernaut
- Falcon Knights
- Cobra Assassin / Scout
- Spectres (All)
- Vexclaw / Grimeleech
- Hellflayer
- Rootthings (All)
- Rotten Golems
- Darklight Matter/Construct
- Inferniarchs (All)
- Bony Sea Devil
- Spectre / Lost Souls
- Books (All Tiers)
Daily Mission Eryndor
Complete island elite tasks for experience.
Eryndor's Daily Mission
Welcome to the Island Elite Daily Mission. Speak with NPC Eryndor to receive a daily hunting contract. One target is generated every 24 hours. This mission shares the same daily lock as Valthar, so you can complete only one of these daily missions per day.
How it works
- Find NPC Eryndor and say "mission".
- Required level: 800+.
- Accept the mission by saying "yes".
- Return and say "report" when the kills are finished.
Reward Scaling
Rewards include Guaranteed Items and Chance-based Items. Eryndor has one elite mission tier with a daily monster roll.
Quantity Bonus
The more kills the system rolls for you, the luckier you are! Completing a mission with a high kill count provides a bonus of up to +20% to all drop chances!
Reward Structure (Base Chances)
| Item | Island Elite Hunt |
|---|---|
| Experience | 25,000,000 EXP (Always) |
| Task Tokens | 50 (Always) |
| Gold Tokens | 20 (Always) |
| Crystal Coins | 250 (Always) |
| Casino Tokens | 2x - 40%* |
| Prey Cards | 2x - 40%* |
| Reroll Token | 1x - 40%* |
| Forge Crystal | 1x - 15%* |
| Bonus Crystal | 1x - 15%* |
* These are Base Chances. If you roll a high kill count, these values can increase by up to +20% (e.g. 40% base + 20% bonus = 60% total).
Mission Tiers & Monster Pools
- Hellflayer Big
- Fell Hammer Demon
- Czarna Wdowa
- Cold Wight
- Orc Icebound
- Orc Grimspell
- Gravewalker
- Venomstrike
- King Of Demons
- Blue Demon
- Shaburak Demon
- Orc Ragefist
- Orc Bloodreaver
Weekly tasks
Weekly tasks list of mobs.
Weekly Tasks & Bounty Tasks
Weekly Tasks and Bounty Tasks now use a custom monster pool divided into difficulty categories. Monsters are no longer selected from the entire Bestiary, but from dedicated categories available on the server.
Weekly Tasks reset every 3 days. After each reset, players can choose a difficulty level again and receive a fresh set of tasks.
The easiest monsters available. Includes the Starter and Low EXP groups.
A moderate difficulty level. Includes the Medium EXP group.
More challenging monsters. Includes the High EXP group.
The strongest monsters available. Includes the Elite EXP and Endgame EXP groups.
How does the selection work?
After selecting a difficulty, the system randomly chooses monsters only from the corresponding category. This keeps tasks balanced and better suited to Vantoria's progression.
Total monsters in the task pool: 266 monsters.
Beginner 40 monsters
The easiest category, ideal for new characters and beginner-friendly tasks.
Adept 36 monsters
A moderate difficulty level for progressing characters.
Expert 95 monsters
More challenging monsters for experienced hunters.
Master 95 monsters
The strongest task pool for elite and endgame characters.
Delivery Items 175 items used for item delivery tasks
Only delivery items from task_board_delivery_items.lua are listed here.
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Custom Items
Sets, Amulets, Rings, Backpacks...
Custom Items Catalog
Items
Weapons, Armors, legs, boots...
Item Catalog
Weapon Cores
Empower your weapon with rare PvE combat effects.
Weapon Core System
Weapon Cores are a weapon progression system focused on hunting. A core can be used directly on a weapon to add one permanent special PvE effect. The effect can trigger during combat and gives your weapon an extra layer of power without replacing normal imbuements, augments or item stats.
| Core | Crafting cost | Possible tier | Purpose |
|---|---|---|---|
| Refined Weapon Core | 100 Weapon Core Fragments | Tier I or Tier II | Early core upgrade for weapons. Good for building your first weapon effect. |
| Ancient Weapon Core | 250 Weapon Core Fragments + 1 Refined Weapon Core | Tier III | Endgame core upgrade with the strongest version of each effect. |
Possible Effects
| Tier | Effect strength | Typical role |
|---|---|---|
| Tier I | Lowest chance and bonus damage. | Starter core effect. |
| Tier II | Improved chance and stronger bonus damage. | Good mid-progress weapon upgrade. |
| Tier III | Best chance and strongest effect values. | Endgame weapon upgrade from Ancient Core. |
Important Rules
Upgrade Slots
Add bonuses to your items.
Slot Upgrade Skill System
Every time you use a Bonus Crystal on an eligible piece of equipment, you gain experience in the Slot Upgrade Skill. As your skill level increases, you unlock access to stronger bonus values and improve the overall quality of upgrades applied to your gear.
Level 0 - 12: Rolls are limited to the Tier 1 bonus pool.
Level 13+: You unlock Tier 2, allowing access to the highest possible bonus values available in the system.
Each successful use of a Bonus Crystal has a chance to increase your Slot Upgrade Skill. The higher your level, the stronger bonuses you can roll.
Type the !slot command in-game to view your current Slot Upgrade Skill level.
Equipment Upgrading (Bonus Crystals)
Each item can contain up to 3 unique bonus slots.
Duplicate bonuses are not allowed, ensuring every slot provides a different benefit.
| Bonus Type | Tier 1 (Lvl 0-12) | Tier 2 (Lvl 13+) | Applicable To |
|---|---|---|---|
| Mana Leech | 1.0% / 2.0% / 2.5% | 3.0% / 4.0% / 5.0% | Helmets |
| Life Leech | 1.0% / 2.0% / 2.5% | 3.0% / 4.0% / 5.0% | Armors |
| Weapon Skills | +1 / +2 | +3 / +4 / +5 | Swords, Axes, Clubs, Distance, Fist Weapons |
| Magic Level | +1 / +2 | +3 / +4 | Helmets, Wands, Rings |
| Shielding | +1 / +2 | +3 / +4 / +5 | Armors, Legs, Shields |
| Max Health | +25 / +50 / +75 | +100 / +150 / +200 | Armors, Boots, Shields |
| Max Mana | +25 / +50 / +75 | +100 / +150 / +200 | Legs, Boots |
| Health Gain | +5 / +10 / +15 | +20 / +30 / +45 | Armors, Legs |
| Mana Gain | +5 / +10 / +15 | +20 / +30 / +45 | Helmets, Legs, Boots |
| Speed | +5 / +10 / +15 | +20 / +25 / +30 | Boots |
| Critical Chance | 1% / 2% | 3% / 4% / 5% | Shields |
| Critical Damage | 1% / 2% | 3% / 4% / 5% | Shields |
| Bonus EXP | +5% / +10% | +12% / +15% / +20% | Rings (rare bonus) |
* Leech, Critical Chance, Critical Damage and Bonus EXP bonuses stack with other sources. Health Gain and Mana Gain are flat regeneration values applied by the slot system.
Reroll System (Rellor Crystal)
| Item | Function Description |
|---|---|
| Rellor Crystal |
Allows you to attempt to upgrade the value of an existing slot without changing its bonus type.
Success Rate: 30%. Progression Logic: The crystal respects your Skill Level. If you are Level 12 or lower, a Reroll will never exceed the Tier 1 limit. Only upon reaching Level 13 can a Reroll "break through" into Tier 2 values. |
Bonus Transfer System
| Feature | Cost | Location |
|---|---|---|
| Bonus Transfer | 400 Tibia Coins | Transfers all 3 slots from one item to another of the same type. The source item will be cleared. The transfer machine is located in the Depot on level +1. |
Crafting
Create items using materials.
Crafting System
Materials are shown in one centered recipe line, then the final crafted result below.
Celestial Backpack
Backpack crafted from elemental backpacks. Gives protection against all listed elements.
Death Backpack x1
Ice Backpack x1
Holy Backpack x1
Fire Backpack x1
Energy Backpack x1
Poison Backpack x1
Physical Backpack x1
Celestial BackpackChalice of Lords
Combines all elemental chalices into one powerful artifact.
Fire x1
Ice x1
Earth x1
Holy x1
Death x1
Physical x1
Energy x1
Chalice of LordsHonorable Ring
A prestigious ring created by merging legendary rings and currency.
Alicorn Ring x1
Arboreal Ring x1
Sigil x1
Spiritthorn Ring x1
Ethereal Ring x1
Crystal Coins 5000cc
Honorable RingWraith Ring
Advanced ring recipe upgraded from Honorable Ring and additional legendary materials.
Honorable Ring x1
Alicorn Ring x1
Arboreal Ring x1
Sigil x1
Spiritthorn Ring x1
Ethereal Ring x1
Crystal Coins 10000cc
Wraith RingWorld Boost Key
Activates a 60-minute global EXP event for all players.
Bronze Key x1
Silver Key x1
Gold Key x1
World Boost KeyBuff System
Learn about temporary power-ups.
Buff System
- Buffs reset upon death.
- Buffs can be reactivated after they are reset.
Buff Effects
| Category | Effect |
|---|---|
| Sword | +3 skill levels |
| Axe | +3 skill levels |
| Club | +3 skill levels |
| Distance | +3 skill levels |
| Shield | +3 skill levels |
| Fist | +3 skill levels |
| Fishing | +3 skill levels |
| Critical Hit Chance | +3.15% |
| Critical Hit Damage | +3.15% |
| Life Leech Chance | +3.15% |
| Life Leech Amount | +3.15% |
| Mana Leech Chance | +3.15% |
| Mana Leech Amount | +3.15% |
| Max HP | +500 |
| Max Mana | +500 |
| Magic Level | +3 |
Visual overview of buff
Forge System
Crystal Tiering System.
Forgaste Crystal (Item Tiering)
How does it work?
-
Use the crystal (Forge Token) on the item you wish to upgrade.
>You must have the required amount of gold in your Bank (cost depends on the current Tier).
A minimum of 250 oz. free capacity (Cap) is required.
| Current Tier | Upgrade Cost | Success Rate | Destination |
|---|---|---|---|
| Tier 0 → 1 | 4,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 1 → 2 | 10,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 2 → 3 | 20,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 3 → 4 | 32,500,000 gp | 80% | Store Inbox (Chest) |
| Tier 4 → 5 | 50,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 5 → 6 | 125,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 6 → 7 | 375,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 7 → 8 | 1,250,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 8 → 9 | 4,000,000,000 gp | 80% | Store Inbox (Chest) |
| Tier 9 → 10 | 7,500,000,000 gp | 80% | Store Inbox (Chest) |
| Feature | Standard Forge | Forgaste Crystal |
|---|---|---|
| Required Items | TWO identical items (Fusion) | ONLY ONE item |
| Safety | Risk of losing item / Tier | 100% Safety (item does not disappear) |
| Additional Ingredients | Cores (Rdzenie) | None (only GP and Crystal) |
| Delivery | To backpack (risk of insufficient Cap) | Secure chest in Store Inbox |
Bonus Addons
Unique bonuses for your outfits.
Addon Bonus System
Collect outfits and unlock powerful bonuses for your character. Bonuses activate automatically when you equip a full outfit (including 2 add-ons).
Custom Store Outfits
| Outfit Name | Preview | Bonus Statistics |
|---|---|---|
| Arctic Crusader | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Validus | ![]() ![]() |
Health + 30 Mana + 30 Magic Level + 1 Fist Fighting + 1 Club Fighting + 1 Axe Fighting + 1 Sword Fighting + 1 Distance Skill + 1 Shielding + 1 |
| Diamond | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Silver | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Golden Seraph | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Soul Reaper | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Celestial Raven | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Nightshade | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Zerobot | ![]() ![]() |
Health + 30 Mana + 30 Magic Level + 1 Fist Fighting + 1 Club Fighting + 1 Axe Fighting + 1 Sword Fighting + 1 Distance Skill + 1 Shielding + 1 |
| Light Green | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| White | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Turquoise | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Purple | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Fire Warrior | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Inwalid | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Green | ![]() ![]() |
Health + 400 Mana + 400 Magic Level + 4 Fist Fighting + 4 Club Fighting + 4 Axe Fighting + 4 Sword Fighting + 4 Distance Skill + 4 Shielding + 4 Mana Leech + 2% Life Leech + 2% |
| Outfit Name | Preview | Bonus Statistics |
|---|---|---|
| Citizen | ![]() ![]() |
Health + 100 Mana + 100 Magic Level + 1 Fist Fighting + 1 Club Fighting + 1 Axe Fighting + 1 Sword Fighting + 1 Distance Skill + 1 Shielding + 1 |
| Hunter | ![]() ![]() |
Health + 150 Mana + 150 Distance Skill + 1 |
| Mage | ![]() ![]() |
Mana + 350 Magic Level + 4 Mana Leech + 2% |
| Knight | ![]() ![]() |
Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Noble | ![]() ![]() |
Health + 150 Mana + 150 |
| Summoner | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Warrior | ![]() ![]() |
Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Barbarian | ![]() ![]() |
Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Druid | ![]() ![]() |
Magic Level + 2 |
| Wizard | ![]() ![]() |
Magic Level + 2 |
| Oriental | ![]() ![]() |
Health + 200 |
| Pirate | ![]() ![]() |
Health + 150 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
| Assassin | ![]() ![]() |
Health + 150 Magic Level + 2 Distance Skill + 3 |
| Beggar | ![]() ![]() |
Health + 500 Mana + 250 Life Leech + 1% |
| Shaman | ![]() ![]() |
Magic Level + 3 |
| Norse | ![]() ![]() |
Health + 250 Mana + 150 Shielding + 2 |
| Nightmare | ![]() ![]() |
Health + 300 |
| Jester | ![]() ![]() |
Health + 150 Mana + 150 |
| Brotherhood | ![]() ![]() |
Health + 650 Mana + 400 Shielding + 2 Life Leech + 2% |
| Demon Hunter | ![]() ![]() |
Health + 750 Mana + 250 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 5 Critical Chance + 1% |
| Yalaharian | ![]() ![]() |
Health + 200 |
| Newly Wed | ![]() ![]() |
Health + 250 Mana + 150 |
| Warmaster | ![]() ![]() |
Health + 200 Mana + 200 |
| Wayfarer | ![]() ![]() |
Health + 100 Mana + 100 Fist Fighting + 1 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Distance Skill + 1 Shielding + 3 |
| Afflicted | ![]() ![]() |
Health + 100 |
| Elementalist | ![]() ![]() |
Mana + 400 Magic Level + 3 |
| Deepling | ![]() ![]() |
Health + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
| Insectoid | ![]() ![]() |
Health + 200 Magic Level + 2 |
| Entrepreneur | ![]() ![]() |
Health + 650 Mana + 350 |
| Crystal Warlord | ![]() ![]() |
Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
| Soil Guardian | ![]() ![]() |
Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
| Demon | ![]() ![]() |
Health + 250 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
| Cave Explorer | ![]() ![]() |
Health + 450 Mana + 450 Shielding + 2 |
| Dream Warden | ![]() ![]() |
Health + 200 Mana + 800 Magic Level + 5 Mana Leech + 2% |
| Glooth Engineer | ![]() ![]() |
Health + 550 Mana + 350 Shielding + 2 Distance Skill + 4 |
| Jersey | ![]() ![]() |
Health + 100 Mana + 100 |
| Champion | ![]() ![]() |
Health + 700 Mana + 300 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 2% |
| Conjurer | ![]() ![]() |
Mana + 500 Magic Level + 2 |
| Beastmaster | ![]() ![]() |
Health + 650 Mana + 300 Distance Skill + 5 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Life Leech + 2% |
| Chaos Acolyte | ![]() ![]() |
Mana + 100 Magic Level + 1 |
| Death Herald | ![]() ![]() |
Health + 400 Mana + 650 Magic Level + 4 |
| Ranger | ![]() ![]() |
Distance Skill + 2 |
| Ceremonial Garb | ![]() ![]() |
Health + 500 Mana + 400 Magic Level + 2 |
| Puppeteer | ![]() ![]() |
Mana + 650 Magic Level + 4 Mana Leech + 2% |
| Spirit Caller | ![]() ![]() |
Mana + 650 Magic Level + 4 Mana Leech + 2% |
| Evoker | ![]() ![]() |
Mana + 750 Magic Level + 5 Mana Leech + 2% |
| Seaweaver | ![]() ![]() |
Health + 350 Mana + 650 Magic Level + 3 |
| Recruiter | ![]() ![]() |
Health + 500 Mana + 300 Fist Fighting + 1 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Distance Skill + 4 Shielding + 1 |
| Sea Dog | ![]() ![]() |
Health + 600 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 2 Distance Skill + 1 |
| Royal Pumpkin | ![]() ![]() |
Health + 600 Mana + 600 |
| Rift Warrior | ![]() ![]() |
Health + 200 Mana + 200 |
| Winter Warden | ![]() ![]() |
Health + 100 Mana + 100 |
| Philosopher | ![]() ![]() |
Health + 150 Mana + 750 Magic Level + 5 Mana Leech + 2% |
| Arena Champion | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Lupine Warden | ![]() ![]() |
Distance Skill + 2 |
| Grove Keeper | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Festive | ![]() ![]() |
Health + 500 Mana + 500 Fist Fighting + 1 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Distance Skill + 1 Shielding + 1 |
| Pharaoh | ![]() ![]() |
Health + 700 Mana + 600 Magic Level + 3 |
| Trophy Hunter | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Retro Warrior | ![]() ![]() |
Health + 650 Mana + 250 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 1% |
| Retro Summoner | ![]() ![]() |
Mana + 750 Magic Level + 5 Mana Leech + 2% |
| Retro Noble | ![]() ![]() |
Health + 250 Mana + 250 |
| Retro Mage | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Retro Knight | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Retro Hunter | ![]() ![]() |
Distance Skill + 2 |
| Retro Citizen | ![]() ![]() |
Health + 350 Mana + 350 Fist Fighting + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Shielding + 2 |
| Herbalist | ![]() ![]() |
Health + 250 Mana + 600 Magic Level + 3 |
| Sun Priest | ![]() ![]() |
Health + 50 Mana + 50 |
| Makeshift Warrior | ![]() ![]() |
Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
| Siege Master | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Mercenary | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Battle Mage | ![]() ![]() |
Mana + 150 Magic Level + 3 |
| Discoverer | ![]() ![]() |
Health + 450 Mana + 450 Shielding + 2 |
| Sinister Archer | ![]() ![]() |
Distance Skill + 2 |
| Pumpkin Mummy | ![]() ![]() |
Health + 550 Mana + 250 Life Leech + 1% |
| Dream Warrior | ![]() ![]() |
Mana + 200 Magic Level + 3 |
| Percht Raider | ![]() ![]() |
Health + 500 Mana + 400 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 4 Shielding + 2 |
| Owl Keeper | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Guidon Bearer | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Void Master | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Veteran Paladin | ![]() ![]() |
Distance Skill + 2 |
| Lion of War | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Golden | ![]() ![]() |
Health + 800 Mana + 400 Shielding + 5 |
| Hand of the Inquisition | ![]() ![]() |
Health + 250 Mana + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
| Breezy Garb | ![]() ![]() |
Health + 450 Mana + 350 Distance Skill + 3 |
| Orcsoberfest Garb | ![]() ![]() |
Health + 600 Mana + 450 Club Fighting + 4 Axe Fighting + 4 |
| Poltergeist | ![]() ![]() |
Health + 150 Mana + 150 |
| Herder | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Falconer | ![]() ![]() |
Health + 200 Distance Skill + 4 |
| Dragon Slayer | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Trailblazer | ![]() ![]() |
Health + 550 Mana + 250 Distance Skill + 3 |
| Revenant | ![]() ![]() |
Health + 650 Mana + 300 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 1% |
| Jouster | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Moth Cape | ![]() ![]() |
Magic Level + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Shielding + 2 |
| Rascoohan | ![]() ![]() |
Health + 750 Mana + 250 Shielding + 5 |
| Merry Garb | ![]() ![]() |
Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Shielding + 3 |
| Rune Master | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Citizen of Issavi | ![]() ![]() |
Health + 150 Mana + 150 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
| Forest Warden | ![]() ![]() |
Mana + 100 Magic Level + 2 |
| Royal Bounacean Advisor | ![]() ![]() |
Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Shielding + 3 |
| Dragon Knight | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Critical Chance + 1% |
| Arbalester | ![]() ![]() |
Health + 300 Distance Skill + 5 Life Leech + 1% |
| Royal Costume | ![]() ![]() |
Magic Level + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Shielding + 2 Mana Leech + 1% |
| Formal Dress | ![]() ![]() |
Health + 450 Mana + 650 Magic Level + 3 |
| Ghost Blade | ![]() ![]() |
Magic Level + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Critical Chance + 1% |
| Nordic Chieftain | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Fire-Fighter | ![]() ![]() |
Health + 150 |
| Fencer | ![]() ![]() |
Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Life Leech + 1% |
| Shadowlotus Disciple | ![]() ![]() |
Magic Level + 1 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
| Ancient Aucar | ![]() ![]() |
Magic Level + 2 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Life Leech + 1% |
| Frost Tracer | ![]() ![]() |
Magic Level + 2 Mana Leech + 1% |
| Armoured Archer | ![]() ![]() |
Distance Skill + 2 Critical Chance + 1% |
| Decaying Defender | ![]() ![]() |
Health + 250 Mana + 250 Magic Level + 3 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Distance Skill + 4 Shielding + 4 Life Leech + 1% Mana Leech + 1% Critical Chance + 1% |
| Darklight Evoker | ![]() ![]() |
Mana + 800 Magic Level + 5 Mana Leech + 2% |
| Flamefury Mage | ![]() ![]() |
Mana + 800 Magic Level + 5 Mana Leech + 2% |
| Doom Knight | ![]() ![]() |
Health + 850 Mana + 250 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 3% Life Leech + 2% |
| Draccoon Herald | ![]() ![]() |
Health + 200 Mana + 200 Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Critical Chance + 1% |
| Rootwalker | ![]() ![]() |
Health + 700 Mana + 300 Distance Skill + 4 Shielding + 4 Life Leech + 1% |
| Celestial Avenger | ![]() ![]() |
Health + 750 Mana + 400 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 2% |
| Blade Dancer | ![]() ![]() |
Health + 600 Mana + 300 Sword Fighting + 5 Critical Chance + 2% |
| Beekeeper | ![]() ![]() |
Mana + 150 Magic Level + 2 |
| Monk | ![]() ![]() |
Health + 500 Mana + 350 Fist Fighting + 4 |
| Fiend Slayer | ![]() ![]() |
Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 2% |
| Field Surgeon | ![]() ![]() |
Health + 450 Mana + 600 Magic Level + 3 Life Leech + 1% Mana Leech + 2% |
| Winged Druid | ![]() ![]() |
Mana + 700 Magic Level + 4 Mana Leech + 2% |
| Martial Artist | ![]() ![]() |
Health + 600 Mana + 300 Fist Fighting + 5 Critical Chance + 2% |
| Necromancer | ![]() ![]() |
Mana + 700 Magic Level + 4 Mana Leech + 2% |
| Illuminator | ![]() ![]() |
Mana + 650 Magic Level + 4 Mana Leech + 2% |
| Bat Knight | ![]() ![]() |
Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
| Feral Trapper | ![]() ![]() |
Health + 550 Mana + 250 Distance Skill + 4 Critical Chance + 1% |
Soulpit System
Kill. Absorb. Evolve.
Soulpit System - Vantoria
Kill. Absorb. Evolve.
On Vantoria, every monster you kill can leave behind a soul. Collect Soul Cores, unlock new entries in your Animus Mastery, and gain permanent experience bonuses against those creatures!
| Parameter | Value |
|---|---|
| Soul Core Drop Chance | 25% |
| Match Chance (Same Monster) | 55% |
| Ominous Soul Core Chance | 20% |
| Soul Prism Chance | 30% |
| Max XP Multiplier | x1.25 (+25%) |
| Bonus per Mastery | +0.05% XP |
| Masteries needed for Max XP | 500 Monsters |
Begin your evolution now - only on Vantoria!
Soulpit Interface Preview
Visioner Addons
Exchange addon cloth or mounts.
Visioner NPC - Outfits, Addons & Mounts
Visioner is a special cosmetic NPC where players can unlock outfits, addons and mounts.
To buy something, speak with Visioner, check the available offers, choose the exact offer name and confirm the purchase.
Used to buy outfits and addons.
Used to buy mounts.
How to Buy
Start talking with Visioner.
Shows outfit and addon offers.
Shows mount offers.
Say the exact name of the addon or mount you want to buy.
Important: Each outfit, addon and mount can only be unlocked once per character. You must have all required items in your backpack before confirming the purchase.
Outfits & Addons
Bonus preview: Hover your mouse over the outfit preview image marked with โ to see its full outfit bonus.
| Outfit | Preview | Available Unlocks | Required Items |
|---|---|---|---|
| Ancient Aucar | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Life Leech + 1% Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Life Leech + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 125x Addon ClothFirst Addon 100x Addon ClothSecond Addon 135x Addon Cloth |
| Assassin | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Magic Level + 2 Distance Skill + 3 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Magic Level + 2 Distance Skill + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 75x Addon ClothFirst Addon 60x Addon ClothSecond Addon 80x Addon Cloth |
| Barbarian | Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
First Addon Second Addon |
First Addon 50x Addon ClothSecond Addon 70x Addon Cloth |
| Bat Knight | Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 110x Addon ClothFirst Addon 90x Addon ClothSecond Addon 120x Addon Cloth |
| Battle Mage | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 150 Magic Level + 3 Full outfit bonusActive after unlocking the full outfit with addons. Mana + 150 Magic Level + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 55x Addon ClothSecond Addon 75x Addon Cloth |
| Beekeeper | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 150 Magic Level + 2 Full outfit bonusActive after unlocking the full outfit with addons. Mana + 150 Magic Level + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 55x Addon ClothFirst Addon 45x Addon ClothSecond Addon 60x Addon Cloth |
| Beggar | Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 250 Life Leech + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 250 Life Leech + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 45x Addon ClothFirst Addon 35x Addon ClothSecond Addon 45x Addon Cloth |
| Blade Dancer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 300 Sword Fighting + 5 Critical Chance + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 300 Sword Fighting + 5 Critical Chance + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 95x Addon ClothFirst Addon 75x Addon ClothSecond Addon 100x Addon Cloth |
| Brotherhood | Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 400 Shielding + 2 Life Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 400 Shielding + 2 Life Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 55x Addon ClothSecond Addon 75x Addon Cloth |
| Cave Explorer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 450 Shielding + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 450 Shielding + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 45x Addon ClothFirst Addon 35x Addon ClothSecond Addon 50x Addon Cloth |
| Celestial Avenger | Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 400 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 400 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 160x Addon ClothFirst Addon 130x Addon ClothSecond Addon 175x Addon Cloth |
| Citizen | Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Mana + 100 Magic Level + 1 Fist Fighting + 1 Club Fighting + 1 Axe Fighting + 1 Sword Fighting + 1 Distance Skill + 1 Shielding + 1 Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Mana + 100 Magic Level + 1 Fist Fighting + 1 Club Fighting + 1 Axe Fighting + 1 Sword Fighting + 1 Distance Skill + 1 Shielding + 1 |
First Addon Second Addon |
First Addon 65x Addon ClothSecond Addon 85x Addon Cloth |
| Citizen Of Issavi | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 105x Addon ClothFirst Addon 85x Addon ClothSecond Addon 115x Addon Cloth |
| Crystal Warlord | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 85x Addon ClothFirst Addon 70x Addon ClothSecond Addon 90x Addon Cloth |
| Darklight Evoker | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 800 Magic Level + 5 Mana Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Mana + 800 Magic Level + 5 Mana Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 125x Addon ClothFirst Addon 105x Addon ClothSecond Addon 140x Addon Cloth |
| Decaying Defender | Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 250 Magic Level + 3 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Distance Skill + 4 Shielding + 4 Life Leech + 1% Mana Leech + 1% Critical Chance + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 250 Magic Level + 3 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Distance Skill + 4 Shielding + 4 Life Leech + 1% Mana Leech + 1% Critical Chance + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 240x Addon ClothFirst Addon 195x Addon ClothSecond Addon 265x Addon Cloth |
| Deepling | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 105x Addon ClothFirst Addon 85x Addon ClothSecond Addon 115x Addon Cloth |
| Demon | Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 85x Addon ClothFirst Addon 70x Addon ClothSecond Addon 90x Addon Cloth |
| Demon Hunter | Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 250 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 5 Critical Chance + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 250 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 5 Critical Chance + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 120x Addon ClothFirst Addon 95x Addon ClothSecond Addon 130x Addon Cloth |
| Discoverer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 450 Shielding + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 450 Shielding + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 45x Addon ClothFirst Addon 35x Addon ClothSecond Addon 50x Addon Cloth |
| Doom Knight | Full outfit bonusActive after unlocking the full outfit with addons. Health + 850 Mana + 250 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 3% Life Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 850 Mana + 250 Club Fighting + 5 Sword Fighting + 5 Axe Fighting + 5 Critical Chance + 3% Life Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 195x Addon ClothFirst Addon 160x Addon ClothSecond Addon 220x Addon Cloth |
| Draccoon Herald | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 200 Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Critical Chance + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 200 Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Critical Chance + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 165x Addon ClothFirst Addon 130x Addon ClothSecond Addon 180x Addon Cloth |
| Dream Warden | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 800 Magic Level + 5 Mana Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 800 Magic Level + 5 Mana Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 130x Addon ClothFirst Addon 105x Addon ClothSecond Addon 140x Addon Cloth |
| Dream Warrior | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 200 Magic Level + 3 Full outfit bonusActive after unlocking the full outfit with addons. Mana + 200 Magic Level + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 55x Addon ClothSecond Addon 75x Addon Cloth |
| Druid | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 |
First Addon Second Addon |
First Addon 45x Addon ClothSecond Addon 55x Addon Cloth |
| Elementalist | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 400 Magic Level + 3 Full outfit bonusActive after unlocking the full outfit with addons. Mana + 400 Magic Level + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 60x Addon ClothSecond Addon 75x Addon Cloth |
| Falconer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Distance Skill + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Distance Skill + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 50x Addon ClothFirst Addon 40x Addon ClothSecond Addon 55x Addon Cloth |
| Feral Trapper | Full outfit bonusActive after unlocking the full outfit with addons. Health + 550 Mana + 250 Distance Skill + 4 Critical Chance + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 550 Mana + 250 Distance Skill + 4 Critical Chance + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 60x Addon ClothSecond Addon 75x Addon Cloth |
| Field Surgeon | Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 600 Magic Level + 3 Life Leech + 1% Mana Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 600 Magic Level + 3 Life Leech + 1% Mana Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 115x Addon ClothFirst Addon 90x Addon ClothSecond Addon 125x Addon Cloth |
| Fiend Slayer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 2% Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 250 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 140x Addon ClothFirst Addon 110x Addon ClothSecond Addon 150x Addon Cloth |
| Fire-fighter | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 |
Base Outfit First Addon Second Addon |
Base Outfit 25x Addon ClothFirst Addon 20x Addon ClothSecond Addon 25x Addon Cloth |
| Formal Dress | Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 650 Magic Level + 3 Full outfit bonusActive after unlocking the full outfit with addons. Health + 450 Mana + 650 Magic Level + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 75x Addon ClothFirst Addon 60x Addon ClothSecond Addon 85x Addon Cloth |
| Glooth Engineer | Full outfit bonusActive after unlocking the full outfit with addons. Health + 550 Mana + 350 Shielding + 2 Distance Skill + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 550 Mana + 350 Shielding + 2 Distance Skill + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 55x Addon ClothSecond Addon 75x Addon Cloth |
| Hand Of The Inquisition | Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 200 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 105x Addon ClothFirst Addon 85x Addon ClothSecond Addon 115x Addon Cloth |
| Hunter | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Distance Skill + 1 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Distance Skill + 1 |
First Addon Second Addon |
First Addon 25x Addon ClothSecond Addon 35x Addon Cloth |
| Illuminator | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 650 Magic Level + 4 Mana Leech + 2% Full outfit bonusActive after unlocking the full outfit with addons. Mana + 650 Magic Level + 4 Mana Leech + 2% |
Base Outfit First Addon Second Addon |
Base Outfit 110x Addon ClothFirst Addon 90x Addon ClothSecond Addon 125x Addon Cloth |
| Insectoid | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Magic Level + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Magic Level + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 55x Addon ClothFirst Addon 45x Addon ClothSecond Addon 60x Addon Cloth |
| Jersey | Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Mana + 100 Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Mana + 100 |
Base Outfit First Addon Second Addon |
Base Outfit 25x Addon ClothFirst Addon 20x Addon ClothSecond Addon 25x Addon Cloth |
| Knight | Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 100 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
First Addon Second Addon |
First Addon 50x Addon ClothSecond Addon 70x Addon Cloth |
| Makeshift Warrior | Full outfit bonusActive after unlocking the full outfit with addons. Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Full outfit bonusActive after unlocking the full outfit with addons. Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 85x Addon ClothFirst Addon 65x Addon ClothSecond Addon 90x Addon Cloth |
| Monk | Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 350 Fist Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 350 Fist Fighting + 4 |
First Addon Second Addon |
First Addon 45x Addon ClothSecond Addon 60x Addon Cloth |
| Newly Wed | Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 150 Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 150 |
Base Outfit First Addon Second Addon |
Base Outfit 30x Addon ClothFirst Addon 25x Addon ClothSecond Addon 30x Addon Cloth |
| Nightmare | Full outfit bonusActive after unlocking the full outfit with addons. Health + 300 Full outfit bonusActive after unlocking the full outfit with addons. Health + 300 |
Base Outfit First Addon Second Addon |
Base Outfit 25x Addon ClothFirst Addon 20x Addon ClothSecond Addon 30x Addon Cloth |
| Noble | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 |
First Addon Second Addon |
First Addon 20x Addon ClothSecond Addon 30x Addon Cloth |
| Norse | Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 150 Shielding + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 250 Mana + 150 Shielding + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 40x Addon ClothFirst Addon 35x Addon ClothSecond Addon 45x Addon Cloth |
| Orcsoberfest Garb | Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 450 Club Fighting + 4 Axe Fighting + 4 Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 450 Club Fighting + 4 Axe Fighting + 4 |
Base Outfit First Addon Second Addon |
Base Outfit 85x Addon ClothFirst Addon 70x Addon ClothSecond Addon 90x Addon Cloth |
| Oriental | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 |
First Addon Second Addon |
First Addon 20x Addon ClothSecond Addon 25x Addon Cloth |
| Percht Raider | Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 400 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 4 Shielding + 2 Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 400 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 4 Shielding + 2 |
Base Outfit First Addon Second Addon |
Base Outfit 95x Addon ClothFirst Addon 80x Addon ClothSecond Addon 105x Addon Cloth |
| Poltergeist | Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 Full outfit bonusActive after unlocking the full outfit with addons. Health + 150 Mana + 150 |
Base Outfit First Addon Second Addon |
Base Outfit 25x Addon ClothFirst Addon 20x Addon ClothSecond Addon 30x Addon Cloth |
| Rascoohan | Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 250 Shielding + 5 Full outfit bonusActive after unlocking the full outfit with addons. Health + 750 Mana + 250 Shielding + 5 |
Base Outfit First Addon Second Addon |
Base Outfit 65x Addon ClothFirst Addon 50x Addon ClothSecond Addon 70x Addon Cloth |
| Recruiter | Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 300 Fist Fighting + 1 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Distance Skill + 4 Shielding + 1 Full outfit bonusActive after unlocking the full outfit with addons. Health + 500 Mana + 300 Fist Fighting + 1 Club Fighting + 1 Sword Fighting + 1 Axe Fighting + 1 Distance Skill + 4 Shielding + 1 |
Base Outfit First Addon Second Addon |
Base Outfit 90x Addon ClothFirst Addon 70x Addon ClothSecond Addon 95x Addon Cloth |
| Revenant | Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 300 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 650 Mana + 300 Club Fighting + 4 Sword Fighting + 4 Axe Fighting + 4 Critical Chance + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 125x Addon ClothFirst Addon 100x Addon ClothSecond Addon 135x Addon Cloth |
| Rootwalker | Full outfit bonusActive after unlocking the full outfit with addons. Health + 700 Mana + 300 Distance Skill + 4 Shielding + 4 Life Leech + 1% Full outfit bonusActive after unlocking the full outfit with addons. Health + 700 Mana + 300 Distance Skill + 4 Shielding + 4 Life Leech + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 95x Addon ClothFirst Addon 80x Addon ClothSecond Addon 105x Addon Cloth |
| Royal Bounacean Advisor | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Shielding + 3 Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 3 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Distance Skill + 3 Shielding + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 165x Addon ClothFirst Addon 135x Addon ClothSecond Addon 180x Addon Cloth |
| Royal Costume | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Shielding + 2 Mana Leech + 1% Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Distance Skill + 2 Shielding + 2 Mana Leech + 1% |
Base Outfit First Addon Second Addon |
Base Outfit 130x Addon ClothFirst Addon 105x Addon ClothSecond Addon 145x Addon Cloth |
| Royal Pumpkin | Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 600 Full outfit bonusActive after unlocking the full outfit with addons. Health + 600 Mana + 600 |
Base Outfit | Base Outfit 35x Addon Cloth |
| Shaman | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 3 Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 70x Addon ClothFirst Addon 55x Addon ClothSecond Addon 75x Addon Cloth |
| Soil Guardian | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Club Fighting + 3 Sword Fighting + 3 Axe Fighting + 3 |
Base Outfit First Addon Second Addon |
Base Outfit 85x Addon ClothFirst Addon 70x Addon ClothSecond Addon 90x Addon Cloth |
| Summoner | Full outfit bonusActive after unlocking the full outfit with addons. Mana + 100 Magic Level + 2 Full outfit bonusActive after unlocking the full outfit with addons. Mana + 100 Magic Level + 2 |
First Addon Second Addon |
First Addon 45x Addon ClothSecond Addon 60x Addon Cloth |
| Trophy Hunter | Full outfit bonusActive after unlocking the full outfit with addons. Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 Full outfit bonusActive after unlocking the full outfit with addons. Club Fighting + 2 Sword Fighting + 2 Axe Fighting + 2 |
Base Outfit | Base Outfit 65x Addon Cloth |
| Warmaster | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 200 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Mana + 200 |
Base Outfit First Addon Second Addon |
Base Outfit 30x Addon ClothFirst Addon 25x Addon ClothSecond Addon 30x Addon Cloth |
| Wizard | Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 Full outfit bonusActive after unlocking the full outfit with addons. Magic Level + 2 |
First Addon Second Addon |
First Addon 45x Addon ClothSecond Addon 55x Addon Cloth |
| Yalaharian | Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 Full outfit bonusActive after unlocking the full outfit with addons. Health + 200 |
Base Outfit First Addon Second Addon |
Base Outfit 25x Addon ClothFirst Addon 20x Addon ClothSecond Addon 25x Addon Cloth |
Mounts
| Mount | Preview | Required Items |
|---|---|---|
| Widow Queen | ![]() |
20x Mount Token |
| Racing Bird | ![]() |
20x Mount Token |
| War Bear | ![]() |
20x Mount Token |
| Black Sheep | ![]() |
20x Mount Token |
| Midnight Panther | ![]() |
20x Mount Token |
| Draptor | ![]() |
20x Mount Token |
| Titanica | ![]() |
20x Mount Token |
| Tin Lizzard | ![]() |
20x Mount Token |
| Blazebringer | ![]() |
20x Mount Token |
| Rapid Boar | ![]() |
20x Mount Token |
| Stampor | ![]() |
20x Mount Token |
| Undead Cavebear | ![]() |
20x Mount Token |
| Donkey | ![]() |
20x Mount Token |
| Tiger Slug | ![]() |
20x Mount Token |
| Uniwheel | ![]() |
20x Mount Token |
| Crystal Wolf | ![]() |
20x Mount Token |
| War Horse | ![]() |
20x Mount Token |
| Kingly Deer | ![]() |
20x Mount Token |
| Tamed Panda | ![]() |
20x Mount Token |
| Dromedary | ![]() |
20x Mount Token |
| Scorpion King | ![]() |
20x Mount Token |
| Rented Horse | ![]() |
20x Mount Token |
| Armoured War Horse | ![]() |
40x Mount Token |
| Shadow Draptor | ![]() |
40x Mount Token |
| Rented Horse (Gray) | ![]() |
20x Mount Token |
| Rented Horse (Brown) | ![]() |
20x Mount Token |
| Lady Bug | ![]() |
20x Mount Token |
| Manta Ray | ![]() |
20x Mount Token |
| Ironblight | ![]() |
20x Mount Token |
| Magma Crawler | ![]() |
20x Mount Token |
| Dragonling | ![]() |
20x Mount Token |
| Gnarlhound | ![]() |
20x Mount Token |
| Crimson Ray | ![]() |
40x Mount Token |
| Steelbeak | ![]() |
40x Mount Token |
| Water Buffalo | ![]() |
20x Mount Token |
| Tombstinger | ![]() |
40x Mount Token |
| Platesaurian | ![]() |
40x Mount Token |
| Ursagrodon | ![]() |
20x Mount Token |
| The Hellgrip | ![]() |
20x Mount Token |
| Noble Lion | ![]() |
20x Mount Token |
| Desert King | ![]() |
40x Mount Token |
| Shock Head | ![]() |
20x Mount Token |
| Walker | ![]() |
20x Mount Token |
| Azudocus | ![]() |
40x Mount Token |
| Carpacosaurus | ![]() |
40x Mount Token |
| Death Crawler | ![]() |
40x Mount Token |
| Flamesteed | ![]() |
40x Mount Token |
| Jade Lion | ![]() |
40x Mount Token |
| Jade Pincer | ![]() |
40x Mount Token |
| Nethersteed | ![]() |
40x Mount Token |
| Tempest | ![]() |
40x Mount Token |
| Winter King | ![]() |
40x Mount Token |
| Doombringer | ![]() |
40x Mount Token |
| Woodland Prince | ![]() |
40x Mount Token |
| Hailstorm Fury | ![]() |
40x Mount Token |
| Siegebreaker | ![]() |
40x Mount Token |
| Poisonbane | ![]() |
40x Mount Token |
| Blackpelt | ![]() |
40x Mount Token |
| Golden Dragonfly | ![]() |
40x Mount Token |
| Steel Bee | ![]() |
40x Mount Token |
| Copper Fly | ![]() |
40x Mount Token |
| Tundra Rambler | ![]() |
40x Mount Token |
| Highland Yak | ![]() |
40x Mount Token |
| Glacier Vagabond | ![]() |
40x Mount Token |
| Flying Divan | ![]() |
40x Mount Token |
| Magic Carpet | ![]() |
40x Mount Token |
| Floating Kashmir | ![]() |
40x Mount Token |
| Ringtail Waccoon | ![]() |
40x Mount Token |
| Night Waccoon | ![]() |
40x Mount Token |
| Emerald Waccoon | ![]() |
40x Mount Token |
| Glooth Glider | ![]() |
20x Mount Token |
| Shadow Hart | ![]() |
40x Mount Token |
| Black Stag | ![]() |
40x Mount Token |
| Emperor Deer | ![]() |
40x Mount Token |
| Flitterkatzen | ![]() |
40x Mount Token |
| Venompaw | ![]() |
40x Mount Token |
| Batcat | ![]() |
40x Mount Token |
| Sea Devil | ![]() |
40x Mount Token |
| Coralripper | ![]() |
40x Mount Token |
| Plumfish | ![]() |
40x Mount Token |
| Gorongra | ![]() |
40x Mount Token |
| Noctungra | ![]() |
40x Mount Token |
| Silverneck | ![]() |
40x Mount Token |
| Slagsnare | ![]() |
40x Mount Token |
| Nightstinger | ![]() |
40x Mount Token |
| Razorcreep | ![]() |
40x Mount Token |
| Rift Runner | ![]() |
20x Mount Token |
| Nightdweller | ![]() |
40x Mount Token |
| Frostflare | ![]() |
40x Mount Token |
| Cinderhoof | ![]() |
40x Mount Token |
| Mouldpincer | ![]() |
40x Mount Token |
| Bloodcurl | ![]() |
40x Mount Token |
| Leafscuttler | ![]() |
40x Mount Token |
| Sparkion | ![]() |
20x Mount Token |
| Swamp Snapper | ![]() |
40x Mount Token |
| Mould Shell | ![]() |
40x Mount Token |
| Reed Lurker | ![]() |
40x Mount Token |
| Neon Sparkid | ![]() |
20x Mount Token |
| Vortexion | ![]() |
20x Mount Token |
| Ivory Fang | ![]() |
40x Mount Token |
| Shadow Claw | ![]() |
40x Mount Token |
| Snow Pelt | ![]() |
40x Mount Token |
| Jackalope | ![]() |
40x Mount Token |
| Dreadhare | ![]() |
40x Mount Token |
| Wolpertinger | ![]() |
40x Mount Token |
| Stone Rhino | ![]() |
20x Mount Token |
| Gold Sphinx | ![]() |
40x Mount Token |
| Emerald Sphinx | ![]() |
40x Mount Token |
| Shadow Sphinx | ![]() |
40x Mount Token |
| Jungle Saurian | ![]() |
40x Mount Token |
| Ember Saurian | ![]() |
40x Mount Token |
| Lagoon Saurian | ![]() |
40x Mount Token |
| Blazing Unicorn | ![]() |
40x Mount Token |
| Arctic Unicorn | ![]() |
40x Mount Token |
| Prismatic unicorn | ![]() |
40x Mount Token |
| Cranium Spider | ![]() |
40x Mount Token |
| Cave Tarantula | ![]() |
40x Mount Token |
| Gloom Widow | ![]() |
40x Mount Token |
| Mole | ![]() |
20x Mount Token |
| Marsh Toad | ![]() |
40x Mount Token |
| Sanguine Frog | ![]() |
40x Mount Token |
| Toxic Toad | ![]() |
40x Mount Token |
| Ebony Tiger | ![]() |
40x Mount Token |
| Feral Tiger | ![]() |
40x Mount Token |
| Jungle Tiger | ![]() |
40x Mount Token |
| Fleeting Knowledge | ![]() |
20x Mount Token |
| Tawny Owl | ![]() |
40x Mount Token |
| Snowy Owl | ![]() |
40x Mount Token |
| Boreal Owl | ![]() |
40x Mount Token |
| Lacewing Moth | ![]() |
20x Mount Token |
| Hibernal Moth | ![]() |
20x Mount Token |
| Cold Percht Sleigh | ![]() |
20x Mount Token |
| Bright Percht Sleigh | ![]() |
20x Mount Token |
| Dark Percht Sleigh | ![]() |
20x Mount Token |
| Festive Snowman | ![]() |
40x Mount Token |
| Muffled Snowman | ![]() |
40x Mount Token |
| Caped Snowman | ![]() |
40x Mount Token |
| Rabbit Rickshaw | ![]() |
40x Mount Token |
| Bunny Dray | ![]() |
40x Mount Token |
| Cony Cart | ![]() |
40x Mount Token |
| River Crocovile | ![]() |
40x Mount Token |
| Swamp Crocovile | ![]() |
40x Mount Token |
| Nightmarish Crocovile | ![]() |
40x Mount Token |
| Gryphon | ![]() |
20x Mount Token |
| Jousting Eagle | ![]() |
40x Mount Token |
| Cerberus Champion | ![]() |
40x Mount Token |
| Cold Percht Sleigh Variant | ![]() |
20x Mount Token |
| Bright Percht Sleigh Variant | ![]() |
20x Mount Token |
| Dark Percht Sleigh Variant | ![]() |
20x Mount Token |
| Cold Percht Sleigh Final | ![]() |
20x Mount Token |
| Bright Percht Sleigh Final | ![]() |
20x Mount Token |
| Dark Percht Sleigh Final | ![]() |
20x Mount Token |
| Battle Badger | ![]() |
40x Mount Token |
| Ether Badger | ![]() |
40x Mount Token |
| Zaoan Badger | ![]() |
40x Mount Token |
| Blue Rolling Barrel | ![]() |
20x Mount Token |
| Red Rolling Barrel | ![]() |
20x Mount Token |
| Green Rolling Barrel | ![]() |
20x Mount Token |
| Floating Sage | ![]() |
40x Mount Token |
| Floating Scholar | ![]() |
40x Mount Token |
| Floating Augur | ![]() |
40x Mount Token |
| Haze | ![]() |
20x Mount Token |
| Antelope | ![]() |
20x Mount Token |
| Snow Strider | ![]() |
40x Mount Token |
| Dusk Pryer | ![]() |
40x Mount Token |
| Dawn Strayer | ![]() |
40x Mount Token |
| Phantasmal Jade | ![]() |
20x Mount Token |
| Savanna Ostrich | ![]() |
40x Mount Token |
| Coral Rhea | ![]() |
40x Mount Token |
| Eventide Nandu | ![]() |
40x Mount Token |
| Voracious Hyaena | ![]() |
40x Mount Token |
| Cunning Hyaena | ![]() |
40x Mount Token |
| Scruffy Hyaena | ![]() |
40x Mount Token |
| White Lion | ![]() |
20x Mount Token |
| Krakoloss | ![]() |
20x Mount Token |
| Merry Mammoth | ![]() |
40x Mount Token |
| Holiday Mammoth | ![]() |
40x Mount Token |
| Festive Mammoth | ![]() |
40x Mount Token |
| Void Watcher | ![]() |
40x Mount Token |
| Rune Watcher | ![]() |
40x Mount Token |
| Rift Watcher | ![]() |
40x Mount Token |
| Phant | ![]() |
30x Mount Token |
| Shellodon | ![]() |
20x Mount Token |
| Singeing Steed | ![]() |
20x Mount Token |
| Hyacinth | ![]() |
40x Mount Token |
| Peony | ![]() |
40x Mount Token |
| Dandelion | ![]() |
40x Mount Token |
| Rustwurm | ![]() |
40x Mount Token |
| Bogwurm | ![]() |
40x Mount Token |
| Gloomwurm | ![]() |
40x Mount Token |
| Emerald Raven | ![]() |
40x Mount Token |
| Mystic Raven | ![]() |
40x Mount Token |
| Radiant Raven | ![]() |
40x Mount Token |
| Gloothomotive | ![]() |
40x Mount Token |
| Topaz Shrine | ![]() |
40x Mount Token |
| Jade Shrine | ![]() |
40x Mount Token |
| Obsidian Shrine | ![]() |
40x Mount Token |
| Poppy ibex | ![]() |
40x Mount Token |
| Mint ibex | ![]() |
40x Mount Token |
| Cinnamon ibex | ![]() |
40x Mount Token |
| Giant Beaver | ![]() |
20x Mount Token |
| Noxious Ripptor | ![]() |
20x Mount Token |
| Parade Horse | ![]() |
40x Mount Token |
| Jousting Horse | ![]() |
40x Mount Token |
| Tourney Horse | ![]() |
40x Mount Token |
| Mutated Abomination | ![]() |
20x Mount Token |
| Tangerine Flecked Koi | ![]() |
40x Mount Token |
| Brass Speckled Koi | ![]() |
40x Mount Token |
| Ink Spotted Koi | ![]() |
40x Mount Token |
| Frostbringer | ![]() |
40x Mount Token |
| Winterstride | ![]() |
40x Mount Token |
| Icebreacher | ![]() |
40x Mount Token |
| Boisterous Bull | ![]() |
40x Mount Token |
| Surly Steer | ![]() |
40x Mount Token |
| Obstinate Ox | ![]() |
40x Mount Token |
| Darkfire Devourer | ![]() |
40x Mount Token |
| Spirit of Purity | ![]() |
20x Mount Token |
| Foxmouse | ![]() |
40x Mount Token |
| Doom Skull | ![]() |
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| Magma Skull | ![]() |
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| Corpsefire Skull | ![]() |
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| Mystic Jaguar | ![]() |
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| Gorgon Hydra | ![]() |
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| Dawnbringer Pegasus | ![]() |
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| Wrathfire Pegasus | ![]() |
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| Skybreaker Pegasus | ![]() |
40x Mount Token |
| Pegasus | ![]() |
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| Glacier Wyrm | ![]() |
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| Bog Tyrant | ![]() |
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| Crimson Fang | ![]() |
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| Bumblebee | ![]() |
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| Primal Demonosaur | ![]() |
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| Night Locust | ![]() |
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| Leaf Locust | ![]() |
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| Pearl Locust | ![]() |
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| Satin Moth | ![]() |
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| Pallbearer | ![]() |
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| Hellish Demonosaur | ![]() |
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| Ancient Demonosaur | ![]() |
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| Corpse Phoenix | ![]() |
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| Death Phoenix | ![]() |
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| Soul Phoenix | ![]() |
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| White Gloom Maw | ![]() |
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| Gloom Maw | ![]() |
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| Battle Werewolf | ![]() |
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| Battlefrazzle | ![]() |
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| Tidal Seawater Predator | ![]() |
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| Ashen Coast Predator | ![]() |
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| Crimson Bay Predator | ![]() |
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| Harry Potters broomstick | 200x Mount Token |
Balance note: Basic cosmetics are cheaper, while rare and valuable addons or mounts require more currency. This keeps cosmetic progression meaningful and fair.
Easy Charms
Get some easy charms.
Quick Creature List
Passive Charms
Passive charms work globally on every unlocked creature.
Passive Charm System
You only need to assign any monster to the charm. After that, the charm will work on every monster that you have fully unlocked in your Bestiary.

Dodge
A defensive charm that gives a chance to avoid incoming creature damage.

Bless
Reduces the death penalty, helping protect experience and progress after death.

Scavenge
Improves the chance to obtain additional or better creature products while hunting.

Gut
Improves creature product drop-rate, useful for farming materials and addon items.

Low Blow
Increases your critical hit chance against creatures.

Vampiric Embrace
Adds life leech/vampirism effect to your attacks.

Void's Call
Adds mana leech effect to your attacks.

Savage Blow
Improves your critical damage against monsters.

Fatal Hold
Gives a chance to prevent low-health creatures from fleeing.

Void Inversion
A passive charm connected with void/mana sustain mechanics.
Meronthar Mission
Complete the Meronthar storyline.
Task Missions
Complete these long-term missions to earn Task Tokens and Crystal Coins. These tasks track multiple species within the same family.
| Category | Target Monsters | Kills | Reward |
|---|---|---|---|
| Dragons | Dragon Dragon Lord Frost Dragon Wyrm Elder Wyrm | 200 | 100x Crystal Coins |
| Asuras | Midnight Asura Dawnfire Asura | 600 | 5x Task Tokens |
| Spectres | Gazer Spectre Burster Spectre Ripper Spectre Arachnophobica | 1000 | 5x Task Tokens |
| Guzzlemaws | Guzzlemaw Silencer Frazzlemaw | 1300 | 5x Task Tokens |
| Elfs | Crazed Summer Rearguard/Vanguard Thanatursus Crazed Winter Vanguard/Rearguard | 1800 | 10x Task Tokens |
| Bulltaurs | Bulltaur Alchemist Bulltaur Forgepriest Bulltaur Brute | 2200 | 10x Task Tokens |
| Books | Burning Book Rage Squid Icecold Book Squid Warden Cursed Book Ink Blob Energetic Book Dark Knowledge Death Squid | 2800 | 20x Task Tokens |
| Soulwars | Infernal Demon/Phantom Brachiodemon Mirror Image Many Faces Cloak of Terror Rotten Golem Apparitions (All) | 3000 | 35x Task Tokens |
| Gorgers | Gorger Inferniarch Broodrider Inferniarch Sineater Inferniarch Lion Hydra Bluebeak | 3000 | 35x Task Tokens |
| Gnompronas | Hulking Prehemoth Sabretooth Gore Horn Emerald Tortoise Shrieking Cry-stal Undertaker Sulphur Spouter Noxious Ripptor | 3000 | 35x Task Tokens |
Golden Mission
Gather rare materials.
Golden Mission
| Mission Title | Golden Mission |
|---|---|
| NPC | Golden |
| Location | Main city |
| Description | Ah, greetings, traveler! It's always exciting to meet someone with the courage to seek adventure in these troubled lands. I have for you mission. I can assist you, but I need the following items to proceed: 1. 100 spider fang 2. 20 crystal coins - gold is not cheap!. Do you have them? |
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Preyson Mission
Hunt dangerous creatures.
Preyson Mission
| Mission Title | Preyson Mission |
|---|---|
| NPC | Preyson |
| Location | Main city |
| Description | Ah, greetings, traveler! It's always exciting to meet someone with the courage to seek adventure in these troubled lands. I have for you mission. I can assist you, but I need the following items to proceed: 1. 100 green dragon leather - skin the dragon and deliver the green dragon leather to me Do you have them? |
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Staminer Mission
Endurance and hunting.
Staminer Mission
| Mission Title | Staminer Mission |
|---|---|
| NPC | Staminer |
| Location | Main city |
| Description | I can assist you, but I need the following items to proceed: 1. 50 tremendous tyrant head - find the terrible face of the tremendous tyrant and deliver it. 2. 100 carnisylvan finger - A broken finger from a dead carnisylvan. Do you have them? |
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Mythar Mission
Unravel the myths.
Mythar Mission
| Mission Title | Mythar Mission |
|---|---|
| NPC | Mythar |
| Location | Mystic Grove near the ancient ruins |
| Description | I can assist you, but I need the following items to proceed: 1. 30 Lumps of Dirt - Small chunks of earth used in various magical rituals. 2. 40 Cluster of Solace - A group of crystals radiating calming energy. 3. 30 Lion's Mane - A symbol of strength and courage, used for powerful potions. 4. 50 Lost Souls - Lost souls trapped between worlds, often used for summoning. 5. 60 Nimmersatt's Seals - Peculiar seals related to the mysterious being, Nimmersatt. 6. 100 Dark Chocolate Coins - Dark chocolate coins used for magical exchanges. 7. 100 Darklight Cores - Cores that emit dark light, essential for creating artifacts. 8. 1 Sanguine Rod - A dark magic rod used by powerful wizards. 9. 1 Sanguine Bow - A bow made from darkwood, infused with the blood of powerful beings. 10. 1 Sanguine Hatchet - A mighty axe used to cut through both matter and souls. 11. 1 Sanguine Greaves - Legs made from absorbing blood, offering great durability. Do you have them? |
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Ottokar Mission
Strategic hunting missions.
Bag You Covet
| Mission Title | Bag You Covet |
|---|---|
| NPC | Ottokar |
| Location | Darklight Caverns near the ancient altar |
| Description | Ah, greetings, traveler! It's always exciting to meet someone with the courage to seek adventure in these troubled lands. I have for you Bag You Covet. You don't have the required items: 1. Darklight Core (500) 2. Darklight Basalt Chunk (100) Please come back when you have them. |
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Soul War Mechanics
Complete Vantoria guide to the five seals and Goshnar's Megalomania.
Hateful Soulcreates Sorrow
Sorrowextends the fire timer
Soul CageMalice objective
Weeping Soulleaves a pool
Mortal EssenceCruelty resistance
Aspect of Powerunlocks GREEN phase
Cleansed Sanityreduces Madness
Goshnar's Hatred
Keep Burning Hatred under control and cleanse each player's Torment.
Burning Hatred
- The central fire starts with 180 seconds and changes through Ashes, Spark, Flame and Blaze as the timer falls.
- Hateful Souls spawn every 7โ11 seconds, up to four. Their death creates a Sorrow lasting 20 seconds.
- Use Sorrow on the central Burning Hatred to add 10 seconds, up to the 180-second cap.
- If the timer reaches zero, Hatred gains one failure stack: +10% outgoing damage and โ5% damage received, up to 10 stacks. The fire cycle then restarts.
Torment and Symbols
- Torment increases every 3 seconds, up to 30 stacks, and deals rising Death damage that bypasses Magic Shield.
- A Symbol of Hatred alternates between the west and east side. After death it returns on the opposite side after 3 seconds.
- Each Symbol drops Condensed Remorse for 15 seconds. Step on two Remorse fields to reset your personal Torment.
- Dreadful Harvesters spawn every 10โ15 seconds, up to three alive.
Goshnar's Malice
Destroy Soul Cages before they permanently empower the boss and survive the white-tile blast.
Soul Cage and reflection
- Malice reflects 100% of incoming damage and heals for 12% of the real HP removed by its own attacks.
- A Soul Cage appears every 23 seconds. The team has 14 seconds to destroy it; the Cage itself reflects 10%.
- Each failed Cage adds one permanent stack for the fight: +10% boss damage, โ10% damage received and +100% reflection, up to five stacks.
- Malicious Souls and Dreadful Harvesters begin early in the fight and respawn while the encounter is active.
White safe tiles
- The cycle begins every 40 seconds: 3-second warning, then 11 white safe tiles appear for 3 seconds.
- Stand on a white tile when the arena detonates. Anyone outside takes 8% maximum HP as Death damage.
- The full-arena Mort Area effect is the detonation; red smoke marks players who were hit.
- All changed ground tiles are restored after the event and on reset.
Goshnar's Spite
Extinguish Searing Fire, manage personal cooldowns and use Weeping Pools carefully.
Searing Fire
- A new Searing Fire is created about every 12 seconds. The boss announces its direction.
- Any participant can extinguish it simply by stepping onto it. There is no vocation order.
- The player who extinguishes a fire receives a personal 45-second cooldown, so rotate the duty through the team.
- Every missed fire adds one resistance stack. Each stack reduces damage received by 10%; at 5/5 Spite receives only 50% damage.
Weeping Pools and pressure
- Weeping Souls leave a pool after death. Entering it transforms the player into a Water Elemental.
- The transformed player is especially vulnerable to Energy damage. The boss can also feed on corrupted pools and heal.
- Fear forces temporary uncontrolled movement; stay away from walls and dangerous fields.
- Dreadful Harvesters, Spiteful Spitters and Weeping Souls add continuous pressure.
Goshnar's Cruelty
Make A Greedy Eye kill Poor Souls and feed their Mortal Essence to the Greedy Maw.
Eye, Soul and Maw
- A Greedy Eye fires south along its line every 2 seconds. Its beam deals 3% maximum HP to players.
- Poor Souls spawn every 8โ12 seconds, up to two, and normal player damage cannot finish them.
- Lure a Poor Soul into the Eye beam. Its special death creates Some Mortal Essence for 30 seconds.
- Use the Essence on the Greedy Maw at the south side. It removes one resistance stack; each player has a 30-second Maw cooldown.
Growing power and explosions
- Cruelty gains one stack every 15 seconds, up to 10. Each gives โ5% damage received and +6% damage dealt; the boss always receives at least 35%.
- Every 12โ18 seconds a player is marked and transforms after a 5-second warning. Move away: the explosion has radius 4 and deals 6% maximum HP.
- A room-wide explosion occurs every 60โ70 seconds after a 6-second warning and deals 5% maximum HP.
- Mean Maws and Dreadful Harvesters spawn throughout the fight, up to three of each.
Goshnar's Greed
Open a damage window with Greedbeasts, destroy the approaching Soul Sphere and feed souls into active vortexes.
Greedbeasts and Soul Sphere
- Greed begins immune. Kill 5 Greedbeasts to start a vulnerable phase lasting up to 40 seconds.
- The boss is teleported to the west side and a Soul Sphere appears on the east side.
- The Sphere moves one tile west every 3 seconds. Kill it to end the phase while preserving the boss's current HP.
- If the Sphere reaches Greed, it heals the boss to full before the boss returns to the center.
Vortexes and souls
- Each fight creates 3โ4 random Spirit Vortexes. Active state lasts 15 seconds; inactive state lasts 25 seconds.
- Soul waves arrive every 24 seconds. Weak Soul becomes Strong after 8 seconds, then Powerful after another 8 seconds.
- Lead every soul and Soulsnatcher into an active blue vortex. Inactive vortexes do nothing.
- An expired Powerful Soul or Soulsnatcher adds one failure stack: +8% boss damage per stack, up to 10. Greed also heals for 10% of real damage dealt, capped at 20,000 per hit.
Goshnar's Megalomania
Final three-form encounter combining Aspects, Madness, Torment, safe tiles and Annihilation.
Three boss forms
- PURPLE: the boss is immune. Kill four Aspects of Power to enter GREEN.
- GREEN: the boss is vulnerable for 70 seconds. Madness rises every 15 seconds, reducing damage received and increasing damage dealt by 4% per stack.
- BLUE: the first time GREEN reaches 60% HP, Megalomania locks at the center and warns for 6 seconds before a wide cross-shaped Annihilation.
- Annihilation deals 12% maximum HP inside the cross. The boss remains damageable and returns to PURPLE after the one-time phase.
Madness, Torment and cleansing
- Aspect corpses create Phantasmal Ooze. A player can consume one to reset Torment, but becomes 2.5ร more vulnerable to phantasmal attacks for 12 seconds.
- Guide Splinters onto an Ooze to cleanse them. The resulting Cleansed Sanity can be used on the Greedy Maw to remove one Madness stack.
- Uncleansed Splinters evolve from Lesser to Greater to Mighty every 120 seconds; a failed Mighty Splinter empowers Madness.
- Torment rises every 10 seconds up to 36. Necromantic Focus leaves Remains that remove 5 Torment; expired Remains add Madness.
Arena cycles
- White safe tiles cycle every 40 seconds: 2-second warning, then survive 8 seconds on ground 409. Outside players take 8% maximum HP as Death damage.
- Painful Energy triggers every 30 seconds and punishes players standing close together.
- Marked players can transform into Massive Fire Elementals and explode after a 6-second warning. Move away from the team.
- Fear temporarily forces movement. Dreadful Harvesters continue spawning during the fight.
Recommended priorities
- Kill four Aspects quickly and preserve Ooze for Torment/Splinter control.
- Use Cleansed Sanity regularly so Madness does not make GREEN phases ineffective.
- Claim white tiles early, spread for Painful Energy and transformation warnings.
- At 60%, leave the cross during BLUE while continuing safe damage on the boss.
Magma Bubble Mechanics
Three-stage volcanic encounter: shields, objective crystals, End of Days and the final boss.
Magma Crystaldestroy all three
The End of Daysstage objectives
Lava Creaturedrops Charged Flame
Charged Flameuse on a green crystal
Magma Bubble Encounter
Complete stage-by-stage route through the Vantoria implementation.
Stage 1 โ create protection
- Three first-stage The End of Days stand in the arena. At 50% HP they restore health and summon up to eight Lava Creatures.
- Kill Lava Creatures. Each real death creates one Charged Flame for 10 seconds.
- Use the Flame on a green Cooled Crystal. It does not work on a red Heated Crystal.
- A protective field appears next to that crystal for 10 seconds. Step into it to gain 5 Volcanic Shield charges, up to 50.
- Crystal polarity cycles every 4 seconds; at least two of the six crystals are kept green.
Stage 1 โ destroy Magma Crystals
- There are 3 objective Magma Crystals, one inside each overheated arm.
- A Crystal accepts your damage only while your character is physically inside its matching overheated zone.
- Every second in a hot zone consumes one Shield charge. The last consumed charge still protects that full tick.
- Without charges, the heat deals 60% maximum HP as Agony every second.
- Objective Crystals regenerate 0.5% maximum HP per second, so focus damage. Destroy all three to advance.
Stage 2 โ End of Days
- After the third Magma Crystal dies, the first-stage creatures and temporary items are removed.
- 8 The End of Days appear at fixed points across the main arena.
- Kill all eight. The transition is immediate after the final confirmed death; there is no hidden waiting timer.
- The arena announces that the volcano is taking revenge, then Magma Bubble spawns in the center.
Stage 3 โ Magma Bubble
- Magma Bubble is stationary in the center with 450,000 HP.
- Five Unchained Fires spawn after 10 seconds; further waves arrive every 45 seconds, up to five waves and ten Fires alive.
- Their 8-tile beam deals 2% maximum HP. If it crosses the boss, Magma Bubble heals for 1โ2.5% maximum HP.
- An Unchained Fire can warn for 1 second and erupt in radius 6, dealing 4% maximum HP.
- Keep Fires facing away from the center and finish the boss before healing beams undo your damage.
Rotten Blood Mechanics
Four taint bosses and the final Bakragore encounter, documented for Vantoria.
Mushroomproximity explosion
Elder BloodjawRotten Charge objective
Dark Pillarbuilds beam charges
Murcion
Avoid Mould, react to Mushrooms and control the Elder Bloodjaws.
Mould fields
- Murcion creates Mould fields that remain for 6 seconds.
- A player standing on Mould takes 12.5% maximum HP per second as Agony damage.
- If Murcion walks across Mould, the boss heals for 3% maximum HP per second. The field is not consumed, so move him away immediately.
- Do not kite the boss through a trail of fields; keep a clean area available for the blocker.
Mushrooms and Bloodjaws
- One to four Mushrooms can appear per cycle, beginning after 5 seconds and repeating every 5โ8 seconds.
- After a short warning they explode in radius 2 for 5% maximum HP as Life Drain.
- Up to eight Mushrooms may be active; each normally disappears after 5โ7 seconds.
- Two Elder Bloodjaws pressure the team and return 10 seconds after death.
Ichgahal
Spore fields evolve into dangerous clouds, reduce healing and restore the boss.
Spore evolution
- Spore: lasts up to 12 seconds, deals 1.5% maximum HP and applies Lesser Hex for 8 seconds.
- After 4 seconds it becomes Volatile Fungi, dealing 4% maximum HP and applying Greater Hex for 15 seconds.
- Player contact turns Volatile Fungi into an 8-second Spore Cloud, which deals 6% maximum HP per second and reapplies Greater Hex.
- Ichgahal consumes a Volatile Fungi or Cloud it reaches, healing 2.5% or 5% maximum HP respectively.
Hex and arena pressure
- Lesser Hex reduces received healing to 75%.
- Greater Hex reduces healing to 60%, outgoing damage to 80% and maximum HP to 80% for 15 seconds.
- One or two Mushrooms spawn every 5โ9 seconds, up to eight. Their radius-2 explosion deals 5% maximum HP.
- Two Elder Bloodjaws respawn 10 seconds after death.
Chagorz
Manage Darklight, Fire Charges and activate Rotten Charge with an Elder Bloodjaw.
Darklight and Fire Charges
- Darklight rises by 2 per second, up to 21. At maximum it deals 15% maximum HP per second as Agony.
- Every movement step removes one Darklight and leaves a 3-second Darkfield behind. The field deals 3% maximum HP per second and can heal Chagorz for 0.1% maximum HP once.
- Up to eight Dark Energy Pillars spawn. Nearby players gain Fire Charges every 2 seconds, up to 11, and take 0.75% maximum HP per tick.
- The warned Fire beam occurs every 8โ12 seconds. It deals 2% maximum HP plus 1% per Fire Charge, capped at 20%.
Rotten Charge
- Rotten Charge appears every 90 seconds and remains active for 15 seconds.
- Lure an Elder Bloodjaw within radius 2 to activate it.
- Failure deals 40% maximum HP as Agony to the team.
- Success removes Bloodjaws for 15 seconds, suppresses nearby player fields, blocks their boss healing and makes Chagorz take 135% damage for 15 seconds.
- Staying inside for 6/12 seconds adds vocation-based punishment: Knight 5/10%, Monk 10/20%, other vocations 20/40%.
Vemiath
Movement creates Spark and blue Field phases; pillars build the charges detonated by the arrow beam.
Darklight Spark and Field
- Darklight rises by 2 per second to 21; at maximum it deals 15% maximum HP per second. Every movement step removes one stack.
- Moving leaves a Darklight Spark for 5 seconds. After 3 seconds it becomes the blue Darklight Field for about 2 seconds.
- Both phases deal 3% maximum HP per second to players.
- If Vemiath walks over them, the Spark heals 200 HP and the evolved Field heals 400 HP, once per field.
Pillars and arrow beam
- Up to eight Dark Energy Pillars spawn. Their chain builds Energy Charges, up to 11, and deals 1% maximum HP per tick.
- Every 8โ12 seconds the blue arrow marks the direction of Vemiath's Energy beam with a 1-second warning.
- The beam deals 2.5% maximum HP plus 1% per Energy Charge, capped at 20%.
- The beam consumes all Energy Charges after it fires.
- Rotten Charge follows the same 90-second, Bloodjaw-activation and 135%-damage-window rules as Chagorz; failure deals 40% maximum HP.
Bakragore
The final Rotten Blood battle combines fields, Mushrooms, Death Charges, Rotten Charge and optional Burden.
Combined arena mechanics
- Darklight reaches 21 and then deals 15% maximum HP per second. Movement reduces it and leaves a 3-second blue Darkfield dealing 3% per second.
- Bakragore heals 0.15% maximum HP once from each Darkfield and also leaves 6-second Mould that deals 3% maximum HP per second.
- Up to four Mushrooms and four Dark Energy Pillars can be active. Mushroom explosions deal 5% maximum HP.
- Pillars build Death Charges up to 11 and deal 1.25% maximum HP per tick.
- The Death beam deals 3% maximum HP plus 1.25% per charge, capped at 25%.
Final Rotten Charge
- The first Charge appears after 90 seconds and starts with a 1% Death hit. It lasts 15 seconds.
- Activate it with an Elder Bloodjaw inside radius 2. Bakragore starts with four Bloodjaws and can have up to eight.
- Failure deals 80% maximum HP as Agony, regardless of Burden.
- Success removes Bloodjaws for 15 seconds and makes Bakragore take 135% damage for 15 seconds.
- Charge punishment at 6/12 seconds: Knight 5/10%, Monk 20/40%, other vocations 40/80%.
Essences, Echoes and Burden
- Sacrifice the Essence of Murcion, Ichgahal, Vemiath or Chagorz before entry to increase Burden. One of each essence may be used.
- Every sacrificed essence replaces one starting Bloodjaw with that boss's Echo.
- Echoes cannot activate Rotten Charge. Killing an Echo creates a normal Elder Bloodjaw.
- The sacrifice belongs to the snapshotted party for 30 minutes. On expiry or logout, unused essences are returned to the inbox.
Failure and completion
- Entering requires the four taints and progress from all four minibosses.
- If the team fails Bakragore, every member loses two random, distinct Taints and the matching miniboss progress/cooldowns are cleared.
- Victory applies no failure penalty and the normal completion event resets the used Taints.
- Burden changes boss difficulty and rewards but does not add another Taint requirement.
Bakragore Burden scaling
| Burden | Boss damage | Damage received | Loot bonus | XP bonus |
|---|---|---|---|---|
| 0 | 100% | 100% | 0% | 0% |
| 1 | 90% | 125% | +5% | +15% |
| 2 | 80% | 150% | +15% | +45% |
| 3 | 70% | 175% | +35% | +105% |
| 4 | 60% | 200% | +75% | +225% |
Prey Cards
Forge Crystal
Addon Cloth
Stamina Refill
Chalice Bag
Mount Token
Reroll Token
Gold Token
Duplex
Strike Enhancement
Bestiary Betterment
Tibia Coins
Exalted Core
fire boots vantoria
ice boots vantoria
death boots vantoria
holy boots vantoria
Flame Core
Flame Seal
Frost Core
Frost Seal
Terra Core
Terra Seal
Storm Core
Storm Seal
Shadow Core
Shadow Seal
100 Ancient Roots
50 Living Stones



















Radiant Bulwark Cleaver
Bloodrage Executioner
Bloodrage Skullmaul
Bloodrage Mace
Stormwalker Fate Fang
Sacred Thunder Piercer
Sacred Thunder Bleeder
Ascended Stormwalker Fists


Health + 400










































































































































































































































































































































































































































































































































